- 29 Oct, 2020 10 commits
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Sébastien Gonzalve authored
They are laterly used uninitialized.
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
The value is already tested the line before thus cannot be zero here.
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Sébastien Gonzalve authored
ftMap may be null and is used before the test for nullness
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
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- 15 Sep, 2020 3 commits
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Gregorio Litenstein authored
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Gregorio Litenstein authored
This is just an outdated hack of the mxe script, and we aren’t actually using it.
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Gregorio Litenstein authored
# Conflicts: # game/songs.cc
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- 14 Sep, 2020 1 commit
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niek nooijens authored
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- 13 Sep, 2020 3 commits
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Gregorio Litenstein authored
(PPA Package created by myself, based off the official 2.6 package)
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Gregorio Litenstein authored
Also, use newer versions of GCC and Clang in Ubuntu.
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Gregorio Litenstein authored
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- 04 Jun, 2020 20 commits
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
The previous code was working but uselessly updating the texture with the same data it already had. This patch remove this useless update.
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Sébastien Gonzalve authored
Actually, I was reseting the m_seek_asked on the next call to the function, which was obviously wrong. m_seek_asked is designed to be reset only by the ffmpeg thread.
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Sébastien Gonzalve authored
Relies on pattern UnlockGuard that boost names reverse_lock<> that allows to unlock a mutex in a certain scope.
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
Actually, the video may end long before audio, and the video thread must remain available to any seek request.
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
For now we just ignore the read position of crossing buffer limits. This is temporary (until write thread reaches the read position), and simplifes the code logic.
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
The former rework of video kept a lot of work pending in video. This patch reworks all this and finishes work that was remaining undone.
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
Data buffer needs to be filled of 0 not destroyed until thread is joined (or races on buffer may happen)
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Sébastien Gonzalve authored
Still early prototype, more cleanup upcoming
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Sébastien Gonzalve authored
This is more natural than iterator and eases use
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Sébastien Gonzalve authored
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Sébastien Gonzalve authored
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- 11 May, 2020 1 commit
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Sébastien Gonzalve authored
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- 08 May, 2020 1 commit
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Sébastien Gonzalve authored
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- 17 Apr, 2020 1 commit
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Sébastien Gonzalve authored
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