diff --git a/web/pw-server/src/lib/components/RulesView.svelte b/web/pw-server/src/lib/components/RulesView.svelte index 58e6bf2..177b5b1 100644 --- a/web/pw-server/src/lib/components/RulesView.svelte +++ b/web/pw-server/src/lib/components/RulesView.svelte @@ -1,27 +1,41 @@ -
- Every turn, your bot will receive a json-encoded line on stdin, representing the current game - state. -
+{` ++ Planetwars is a game of galactic conquest for busy people. Your goal is to program a bot that + will conquer the galaxy for you, while you take care of more important stuff. +
++ In every game turn, your bot will receive a json-encoded line on stdin, describing the current + state of the game. Each state will hold a set of planets, and a set of spaceship fleets + traveling between the planets (expeditions). +
+Example game state:
+{` { "planets": [ { - "ship_count": 2, - "x": -2.0, - "y": 0.0, - "owner": 1, - "name": "your planet" + "ship_count": 2, + "x": -2.0, + "y": 0.0, + "owner": 1, + "name": "your planet" }, { - "ship_count": 4, - "x": 2.0, - "y": 0.0, - "owner": 2, - "name": "enemy planet" + "ship_count": 4, + "x": 2.0, + "y": 0.0, + "owner": 2, + "name": "enemy planet" }, + { + "ship_count": 2, + "x": 0.0, + "y": 2.0, + "owner": null, + "name": "neutral planet" + } ], "expeditions": [ { @@ -36,13 +50,20 @@ } `}-- Every turn, you may send out expeditions to conquer other planets. You can do this by writing a - json-encoded line to stdout: -
++ The
- Example command: -owner
field holds a player number when the planet is held by a player, and is +null
otherwise. Your bot is always referred to as player 1.
+ Each turn, every player-owned planet will gain one additional ship.
+ Planets will never move during the game. +{` ++ Every turn, you may send out expeditions to conquer other planets. You can do this by writing + a json-encoded line to stdout: +
+ +Example command:
+{` { "moves": [ { @@ -54,16 +75,40 @@ } `}++ All players send out their commands simultaneously, so there is no turn order. You may send as + many commands as you please. +
- The amount of turns an expedition will travel is equal to the ceiled euclidean distance between - its origin and target planet. ++ The amount of turns an expedition will travel is equal to the ceiled euclidean distance + between its origin and target planet. +
+ ++ Ships will only battle on planets. Combat resolution is simple: every ship destroys one enemy + ship, last man standing gets to keep the planet. +
+ ++ Head over to the editor view to get started - a working example is provided.
+
+ Feel free to just hit the play button to see how it works! +