use std::path::PathBuf; use axum::{extract::Extension, Json}; use hyper::StatusCode; use planetwars_matchrunner::{run_match, MatchConfig, MatchPlayer}; use rand::{distributions::Alphanumeric, Rng}; use serde::{Deserialize, Serialize}; use crate::{ db::{bots, matches, users::User}, ConnectionPool, DatabaseConnection, BOTS_DIR, MAPS_DIR, MATCHES_DIR, }; #[derive(Serialize, Deserialize, Debug)] pub struct MatchParams { // Just bot ids for now players: Vec, } pub async fn play_match( _user: User, Extension(pool): Extension, Json(params): Json, ) -> Result<(), StatusCode> { let conn = pool.get().await.expect("could not get database connection"); let map_path = PathBuf::from(MAPS_DIR).join("hex.json"); let slug: String = rand::thread_rng() .sample_iter(&Alphanumeric) .take(16) .map(char::from) .collect(); let log_path = PathBuf::from(MATCHES_DIR).join(&format!("{}.log", slug)); let mut players = Vec::new(); let mut bot_ids = Vec::new(); for bot_name in params.players { let bot = bots::find_bot(bot_name, &conn).map_err(|_| StatusCode::BAD_REQUEST)?; let code_bundle = bots::active_code_bundle(bot.id, &conn).map_err(|_| StatusCode::BAD_REQUEST)?; let bundle_path = PathBuf::from(BOTS_DIR).join(&code_bundle.path); let bot_config: BotConfig = std::fs::read_to_string(bundle_path.join("botconfig.toml")) .and_then(|config_str| toml::from_str(&config_str).map_err(|e| e.into())) .map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)?; players.push(MatchPlayer { name: bot.name.clone(), path: PathBuf::from(BOTS_DIR).join(code_bundle.path), argv: shlex::split(&bot_config.run_command) // TODO: this is an user error, should ideally be handled before we get here .ok_or_else(|| StatusCode::INTERNAL_SERVER_ERROR)?, }); bot_ids.push(matches::MatchPlayerData { bot_id: bot.id }); } let match_config = MatchConfig { map_name: "hex".to_string(), map_path, log_path: log_path.clone(), players: players, }; tokio::spawn(run_match_task(match_config, bot_ids, pool.clone())); Ok(()) } async fn run_match_task( config: MatchConfig, match_players: Vec, pool: ConnectionPool, ) { let log_path = config.log_path.as_os_str().to_str().unwrap().to_string(); let match_data = matches::NewMatch { log_path: &log_path, }; run_match(config).await; let conn = pool.get().await.expect("could not get database connection"); matches::create_match(&match_data, &match_players, &conn).expect("could not create match"); } #[derive(Serialize, Deserialize)] pub struct ApiMatch { id: i32, timestamp: chrono::NaiveDateTime, players: Vec, } #[derive(Serialize, Deserialize)] pub struct ApiMatchPlayer { bot_id: i32, } pub async fn list_matches(conn: DatabaseConnection) -> Result>, StatusCode> { matches::list_matches(&conn) .map_err(|_| StatusCode::BAD_REQUEST) .map(|matches| Json(matches.into_iter().map(match_data_to_api).collect())) } fn match_data_to_api(data: matches::MatchData) -> ApiMatch { ApiMatch { id: data.base.id, timestamp: data.base.created_at, players: data .match_players .iter() .map(|p| ApiMatchPlayer { bot_id: p.bot_id }) .collect(), } } // TODO: this is duplicated from planetwars-cli // clean this up and move to matchrunner crate #[derive(Serialize, Deserialize)] pub struct BotConfig { pub name: String, pub run_command: String, pub build_command: Option, }