From 3929fc3fd8101a4aaad875f3df2a8c15dca3a58e Mon Sep 17 00:00:00 2001 From: fklinck Date: Wed, 19 Dec 2018 22:06:35 +0100 Subject: [PATCH] replaced gamification.coffee with gamification.js --- content/assets/scripts/gamification.coffee | 36 ---------------------- content/assets/scripts/gamification.js | 26 ++++++++++++++++ 2 files changed, 26 insertions(+), 36 deletions(-) delete mode 100644 content/assets/scripts/gamification.coffee create mode 100644 content/assets/scripts/gamification.js diff --git a/content/assets/scripts/gamification.coffee b/content/assets/scripts/gamification.coffee deleted file mode 100644 index c6c330f..0000000 --- a/content/assets/scripts/gamification.coffee +++ /dev/null @@ -1,36 +0,0 @@ -request = new XMLHttpRequest -request.open 'GET', 'https://zeus.ugent.be/game/top4/show.json', true - -request.onload = -> - if request.status >= 200 and request.status < 400 - # Success! - data = JSON.parse(request.responseText) - - str = "" - for x in data - str += """ - - - - - - """ - str += "
- - - #{x.github_name} - - #{x.score} -
" - - el = document.getElementById('gamification-coders') - el.innerHTML = str - else - # We reached our target server, but it returned an error - return - -request.onerror = -> - # There was a connection error of some sort - return - -request.send() diff --git a/content/assets/scripts/gamification.js b/content/assets/scripts/gamification.js new file mode 100644 index 0000000..e06ae3e --- /dev/null +++ b/content/assets/scripts/gamification.js @@ -0,0 +1,26 @@ +var request; + +request = new XMLHttpRequest; + +request.open('GET', 'https://zeus.ugent.be/game/top4/show.json', true); + +request.onload = function() { + var data, el, i, len, str, x; + if (request.status >= 200 && request.status < 400) { + data = JSON.parse(request.responseText); + str = ""; + for (i = 0, len = data.length; i < len; i++) { + x = data[i]; + str += "\n \n \n \n"; + } + str += "
\n \n \n " + x.github_name + "\n \n " + x.score + "\n
"; + el = document.getElementById('gamification-coders'); + el.innerHTML = str; + } else { + + } +}; + +request.onerror = function() {}; + +request.send();