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@ -15,19 +15,19 @@ Competition -- MOZAIC for short -- sprung from 3 overzealous minds. Back then we
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## Going further
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## Going further
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Only during the summer months some actual code was written -- not that any traces of it can still be found. As a spark it marked the beginning of what would soon become a real project, created by an actual team. We started with some simple Rust that played a game, and a single HTML page with some JS, that we just opened in a browser to render it nicely.
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Only during the summer months some actual code was written, not that any traces of it can still be found, but as a spark it marked the beginning of what would soon become a real team building a real project. We started with some simple Rust that played a game, and a single HTML page with some JS, that we just opened in a browser to render it nicely.
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We hosted a tiny competition for the new students on the first day of the academic year 2016--2017, where they could write a bot in Blockly, a visual language. We had 3 (now 4) fantastic MOZAIC codenights where we all got together to maintain some illusion of productivity.
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We hosted a tiny competition for the new students on the first day of the academic year, where they could write a bot in Blockly, a visual language. We had 3 (now 4) fantastic MOZAIC codenights where we all got together to maintain some illusion of productivity.
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The Rust part of the code has been refactored thrice at least. The visuals moved from plain JS + HTML, to JS + React, to an Electron React client, to a TypeScript Electron React client. Nevermind that one specific wacko is porting the rendering to WebAssembly.
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The Rust part has been refactored thrice at least. The visuals moved from plain JS + HTML, to JS + React, to an Electron React client, to a TypeScript Electron React client. Oh, and one specific wacko is now porting the rendering to WebAssembly.
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We are not even close to where we want to get, but the team continues to grow, the spirits are monotonically rising, and it's all like we want it to be.
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We are not even close to where we want to get, but the team is ever growing, the spirits are monotonically rising, and it's all like we want it to be.
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## One year later
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## One year later
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Twas exactly yesterday, 364 days later, snowing and freezing, on a magical '_Pannenkoeken & Jenever-codenight-avond_ ', that an extended team found themselves in a couch, looking at some whiteboard.
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Twas exactly yesterday, 364 days later, snowing and freezing, on a magical '_Pannenkoeken & Jenever-codenight-avond_ ', that an extended team found themselves in a couch, looking at some whiteboard, brainstorming about what we wanted the interface for the game rules to look like.
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We brainstormed about the look of the game interface. Suddenly we realized that the entire cosmos was created just for this moment, and that we discussed the exact same thing exactly 364 days ago, in the exact same couch, looking at the exact same whiteboard (barring the contents). The circle was complete. And thus it was time for a blogpost.
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And it was then we suddenly realized, as if the entire cosmos was created just for this moment, that exactly 364 days ago we discussed the exact same thing, in the exact same couch, looking at the exact same whiteboard. The circle was complete. And thus it was time for a blogpost.
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In no particular order, a big thanks to Kenneth, Jasper, Feliciaan, Robbe, Timo, Isa, Olivier, Mats, Laurens, Elo, Lorin, Tom, Arthur, Rien, and others who might not be on the contributors list _yet_.
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In no particular order, a big thanks to Kenneth, Jasper, Feliciaan, Robbe, Timo, Isa, Olivier, Mats, Laurens, Elo, Lorin, Tom, Arthur, Rien, and others who might not be on the contributors list _yet_.
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