spaghetti-code-3/maze.py

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import fileinput
import random
from enum import StrEnum
'''
This file gives a starting point for the 'spaghetti codenight'.
A example that uses the Maze class can be found at the bottom.
'''
class Block(StrEnum):
"""
a Block represents a field in the maze
"""
Wall = "" # Can't be entered as a player
Field = "" # Can be entered as a player
FieldKnown = "🟥" # Same as field except that you have already been there
Player = "🍝" # You
End = "😮" # The end of the maze
class Direction(StrEnum):
"""
Possible directions to move to.
"""
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Up = "⬆️"
Right = "➡️"
Down = "⬇️"
Left = "⬅️"
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@property
def coordinates(self) -> tuple[int, int]:
"""
The coordinates to add to the current player's position for each possible direction
"""
coordinates_map = {
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"⬆️": (-1, 0),
"➡️": (0, 1),
"⬇️": (1, 0),
"⬅️": (0, -1),
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}
return coordinates_map[self.value]
class Maze:
def __init__(self):
self.field: list[list[Block]] # 2D array representing the maze
self.player: tuple[int, int] # Position of the player.
self.end: tuple[int, int] # Position of the end.
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self._input = fileinput.input(encoding='utf-8') # Reads the input. You shouldn't access this manually
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self._get_state()
def move(self, dir: Direction) -> bool:
"""
Move in a given direction
Args:
mov (Direction): The direction to move in
Returns:
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bool: Returns if the player didn't move
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"""
old_player = self.player
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print(dir.value, flush=True) # Do move (Flush is necessary!)
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self._get_state() # Get new maze state
return old_player == self.player
def get_block(self, dir: Direction) -> Block:
"""
Get the block in the given direction from the player
Args:
mov (Direction): The direction
Returns:
Block: The block
"""
dy, dx = dir.coordinates
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py, px = self.player[0] + dy, self.player[1] + dx
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return self.field[py][px]
def _get_state(self):
"""
Private method. Should not be called manually.
Gets the next state from stdin and parses it.
"""
self.field = []
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# Split line by tab and loop over them
for i, line in enumerate(self._input.readline().split('\t')):
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row: list[Block] = []
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# Loop over emojis
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for j, char in enumerate(line):
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if char in ['\t', '\n']: # Next line
continue
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row.append(Block(char))
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# Check for player
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if char == Block.Player.value:
self.player = (i, j)
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# Check for the end
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if char == Block.End.value:
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self.end = (i, j)
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self.field.append(row)
def random_solver():
"""
An example of a maze solver using the Maze class.
It doesn't guarantee a solution as it will move in a random direction.
"""
# Get maze
maze = Maze()
# As long as the maze isn't solved, move in a random direction
# The program gets killed when a maze is solved so we don't have to worry about that
while True:
# Get a random direction
dir = random.choice([dir for dir in Direction])
# Move
maze.move(dir)
if __name__ == '__main__':
random_solver()