implement simple elo rating

This commit is contained in:
Ilion Beyst 2022-05-17 21:57:44 +02:00
parent 17d29c5397
commit 06ac7a370c

View file

@ -1,15 +1,20 @@
use crate::{db::bots::Bot, DbPool};
use crate::db;
use diesel::PgConnection;
use crate::modules::matches::RunMatch;
use rand::seq::SliceRandom;
use std::time::Duration;
use tokio;
const RANKER_INTERVAL: u64 = 60;
const START_RATING: f64 = 0.0;
const SCALE: f64 = 100.0;
const MAX_UPDATE: f64 = 5.0;
pub async fn run_ranker(db_pool: DbPool) {
// TODO: make this configurable
// play at most one match every n seconds
let mut interval = tokio::time::interval(Duration::from_secs(10));
let mut interval = tokio::time::interval(Duration::from_secs(RANKER_INTERVAL));
let db_conn = db_pool
.get()
.await
@ -25,8 +30,58 @@ pub async fn run_ranker(db_pool: DbPool) {
let mut rng = &mut rand::thread_rng();
bots.choose_multiple(&mut rng, 2).cloned().collect()
};
play_match(selected_bots, db_pool.clone()).await;
play_ranking_match(selected_bots, db_pool.clone()).await;
}
}
async fn play_match(selected_bots: Vec<Bot>, db_pool: DbPool) {}
async fn play_ranking_match(selected_bots: Vec<Bot>, db_pool: DbPool) {
let db_conn = db_pool.get().await.expect("could not get db pool");
let mut code_bundles = Vec::new();
for bot in &selected_bots {
let code_bundle = db::bots::active_code_bundle(bot.id, &db_conn)
.expect("could not get active code bundle");
code_bundles.push(code_bundle);
}
let code_bundle_refs = code_bundles.iter().map(|b| b).collect::<Vec<_>>();
let mut run_match = RunMatch::from_players(code_bundle_refs);
run_match
.store_in_database(&db_conn)
.expect("could not store match in db");
let outcome = run_match
.spawn(db_pool.clone())
.await
.expect("running match failed");
let mut ratings = Vec::new();
for bot in &selected_bots {
let rating = db::ratings::get_rating(bot.id, &db_conn)
.expect("could not get bot rating")
.unwrap_or(START_RATING);
ratings.push(rating);
}
// simple elo rating
let scores = match outcome.winner {
None => vec![0.5; 2],
Some(player_num) => {
// TODO: please get rid of this offset
let player_ix = player_num - 1;
let mut scores = vec![0.0; 2];
scores[player_ix] = 1.0;
scores
}
};
for i in 0..2 {
let j = 1 - i;
let scaled_difference = (ratings[i] - ratings[j]) / SCALE;
let expected = 1.0 / (1.0 + 10f64.powf(scaled_difference));
let new_rating = ratings[i] + MAX_UPDATE * (scores[i] - expected);
db::ratings::set_rating(selected_bots[i].id, new_rating, &db_conn)
.expect("could not update bot rating");
}
}