implement simple elo rating
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17d29c5397
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06ac7a370c
1 changed files with 59 additions and 4 deletions
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@ -1,15 +1,20 @@
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use crate::{db::bots::Bot, DbPool};
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use crate::db;
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use diesel::PgConnection;
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use crate::modules::matches::RunMatch;
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use rand::seq::SliceRandom;
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use std::time::Duration;
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use tokio;
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const RANKER_INTERVAL: u64 = 60;
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const START_RATING: f64 = 0.0;
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const SCALE: f64 = 100.0;
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const MAX_UPDATE: f64 = 5.0;
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pub async fn run_ranker(db_pool: DbPool) {
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// TODO: make this configurable
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// play at most one match every n seconds
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let mut interval = tokio::time::interval(Duration::from_secs(10));
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let mut interval = tokio::time::interval(Duration::from_secs(RANKER_INTERVAL));
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let db_conn = db_pool
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.get()
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.await
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@ -25,8 +30,58 @@ pub async fn run_ranker(db_pool: DbPool) {
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let mut rng = &mut rand::thread_rng();
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bots.choose_multiple(&mut rng, 2).cloned().collect()
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};
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play_match(selected_bots, db_pool.clone()).await;
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play_ranking_match(selected_bots, db_pool.clone()).await;
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}
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}
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async fn play_match(selected_bots: Vec<Bot>, db_pool: DbPool) {}
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async fn play_ranking_match(selected_bots: Vec<Bot>, db_pool: DbPool) {
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let db_conn = db_pool.get().await.expect("could not get db pool");
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let mut code_bundles = Vec::new();
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for bot in &selected_bots {
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let code_bundle = db::bots::active_code_bundle(bot.id, &db_conn)
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.expect("could not get active code bundle");
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code_bundles.push(code_bundle);
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}
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let code_bundle_refs = code_bundles.iter().map(|b| b).collect::<Vec<_>>();
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let mut run_match = RunMatch::from_players(code_bundle_refs);
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run_match
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.store_in_database(&db_conn)
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.expect("could not store match in db");
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let outcome = run_match
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.spawn(db_pool.clone())
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.await
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.expect("running match failed");
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let mut ratings = Vec::new();
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for bot in &selected_bots {
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let rating = db::ratings::get_rating(bot.id, &db_conn)
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.expect("could not get bot rating")
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.unwrap_or(START_RATING);
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ratings.push(rating);
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}
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// simple elo rating
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let scores = match outcome.winner {
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None => vec![0.5; 2],
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Some(player_num) => {
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// TODO: please get rid of this offset
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let player_ix = player_num - 1;
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let mut scores = vec![0.0; 2];
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scores[player_ix] = 1.0;
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scores
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}
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};
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for i in 0..2 {
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let j = 1 - i;
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let scaled_difference = (ratings[i] - ratings[j]) / SCALE;
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let expected = 1.0 / (1.0 + 10f64.powf(scaled_difference));
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let new_rating = ratings[i] + MAX_UPDATE * (scores[i] - expected);
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db::ratings::set_rating(selected_bots[i].id, new_rating, &db_conn)
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.expect("could not update bot rating");
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}
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}
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