diff --git a/web/pw-visualizer/src/webgl/util.ts b/web/pw-visualizer/src/webgl/util.ts index 0a93d67..7b55d19 100644 --- a/web/pw-visualizer/src/webgl/util.ts +++ b/web/pw-visualizer/src/webgl/util.ts @@ -87,24 +87,34 @@ export class Resizer { this.viewbox = [...viewbox]; this.el_box = [el.width, el.height]; + // QUICK FIX: + // when filling the full display canvas, the turn bar will obstruct the bottom planets. + // to resolve this, we shift the viewbox up by 50px. + // This should be implemented in a cleaner way, though :( + let dy = 50 * viewbox[3] / el.height; + this.viewbox[1] -= dy; + this.viewbox[3] += dy; + if (keep_aspect_ratio) { const or_width = this.viewbox[2]; const or_height = this.viewbox[3]; - const width_percentage = this.viewbox[2] / el.width; - const height_percentage = this.viewbox[3] / el.height; + const width_percentage = this.viewbox[2] / this.el_box[0]; + const height_percentage = this.viewbox[3] / this.el_box[1]; + if (width_percentage < height_percentage) { // width should be larger - this.viewbox[2] = height_percentage * el.width; + this.viewbox[2] = height_percentage * this.el_box[0]; } else { // height should be larger - this.viewbox[3] = width_percentage * el.height; + this.viewbox[3] = width_percentage * this.el_box[1]; } this.viewbox[0] -= (this.viewbox[2] - or_width) / 2; this.viewbox[1] -= (this.viewbox[3] - or_height) / 2; + this.scaleX = this.viewbox[2] / this.viewbox[3]; }