move match running logic to separate module
This commit is contained in:
parent
e7da88c6a5
commit
7b142554d8
7 changed files with 144 additions and 75 deletions
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@ -38,7 +38,6 @@ pub struct PlayerInfo {
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}
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}
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pub struct MatchPlayer {
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pub struct MatchPlayer {
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pub name: String,
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pub bot_spec: Box<dyn BotSpec>,
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pub bot_spec: Box<dyn BotSpec>,
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}
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}
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@ -11,7 +11,7 @@ pub struct NewBot<'a> {
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pub name: &'a str,
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pub name: &'a str,
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}
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}
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#[derive(Queryable, Debug, PartialEq, Serialize, Deserialize)]
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#[derive(Queryable, Debug, Clone, PartialEq, Serialize, Deserialize)]
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pub struct Bot {
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pub struct Bot {
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pub id: i32,
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pub id: i32,
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pub owner_id: Option<i32>,
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pub owner_id: Option<i32>,
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102
planetwars-server/src/modules/matches.rs
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102
planetwars-server/src/modules/matches.rs
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@ -0,0 +1,102 @@
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use std::path::PathBuf;
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use diesel::{PgConnection, QueryResult};
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use planetwars_matchrunner::{self as runner, docker_runner::DockerBotSpec, BotSpec, MatchConfig};
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use runner::MatchOutcome;
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use tokio::task::JoinHandle;
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use crate::{
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db::{self, matches::MatchData},
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util::gen_alphanumeric,
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ConnectionPool, BOTS_DIR, MAPS_DIR, MATCHES_DIR,
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};
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const PYTHON_IMAGE: &str = "python:3.10-slim-buster";
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pub struct RunMatch<'a> {
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log_file_name: String,
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player_code_bundles: Vec<&'a db::bots::CodeBundle>,
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match_id: Option<i32>,
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}
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impl<'a> RunMatch<'a> {
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pub fn from_players(player_code_bundles: Vec<&'a db::bots::CodeBundle>) -> Self {
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let log_file_name = format!("{}.log", gen_alphanumeric(16));
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RunMatch {
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log_file_name,
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player_code_bundles,
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match_id: None,
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}
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}
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pub fn runner_config(&self) -> runner::MatchConfig {
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runner::MatchConfig {
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map_path: PathBuf::from(MAPS_DIR).join("hex.json"),
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map_name: "hex".to_string(),
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log_path: PathBuf::from(MATCHES_DIR).join(&self.log_file_name),
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players: self
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.player_code_bundles
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.iter()
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.map(|b| runner::MatchPlayer {
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bot_spec: code_bundle_to_botspec(b),
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})
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.collect(),
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}
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}
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pub fn store_in_database(&mut self, db_conn: &PgConnection) -> QueryResult<MatchData> {
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// don't store the same match twice
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assert!(self.match_id.is_none());
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let new_match_data = db::matches::NewMatch {
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state: db::matches::MatchState::Playing,
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log_path: &self.log_file_name,
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};
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let new_match_players = self
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.player_code_bundles
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.iter()
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.map(|b| db::matches::MatchPlayerData {
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code_bundle_id: b.id,
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})
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.collect::<Vec<_>>();
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let match_data = db::matches::create_match(&new_match_data, &new_match_players, &db_conn)?;
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self.match_id = Some(match_data.base.id);
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Ok(match_data)
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}
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pub fn spawn(self, pool: ConnectionPool) -> JoinHandle<MatchOutcome> {
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let match_id = self.match_id.expect("match must be saved before running");
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let runner_config = self.runner_config();
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tokio::spawn(run_match_task(pool, runner_config, match_id))
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}
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}
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pub fn code_bundle_to_botspec(code_bundle: &db::bots::CodeBundle) -> Box<dyn BotSpec> {
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let bundle_path = PathBuf::from(BOTS_DIR).join(&code_bundle.path);
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Box::new(DockerBotSpec {
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code_path: bundle_path,
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image: PYTHON_IMAGE.to_string(),
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argv: vec!["python".to_string(), "bot.py".to_string()],
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})
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}
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async fn run_match_task(
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connection_pool: ConnectionPool,
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match_config: MatchConfig,
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match_id: i32,
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) -> MatchOutcome {
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let outcome = runner::run_match(match_config).await;
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// update match state in database
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let conn = connection_pool
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.get()
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.await
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.expect("could not get database connection");
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db::matches::set_match_state(match_id, db::matches::MatchState::Finished, &conn)
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.expect("could not update match state");
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return outcome;
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}
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@ -1,4 +1,5 @@
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// This module implements general domain logic, not directly
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// This module implements general domain logic, not directly
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// tied to the database or API layers.
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// tied to the database or API layers.
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pub mod bots;
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pub mod bots;
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pub mod matches;
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pub mod ranking;
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pub mod ranking;
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@ -1,5 +1,32 @@
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use crate::DbPool;
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use crate::{db::bots::Bot, DbPool};
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pub async fn run_ranker(_db_pool: DbPool) {
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use crate::db;
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// do nothing, for now
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use diesel::PgConnection;
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use rand::seq::SliceRandom;
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use std::time::Duration;
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use tokio;
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pub async fn run_ranker(db_pool: DbPool) {
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// TODO: make this configurable
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// play at most one match every n seconds
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let mut interval = tokio::time::interval(Duration::from_secs(10));
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let db_conn = db_pool
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.get()
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.await
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.expect("could not get database connection");
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loop {
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interval.tick().await;
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let bots = db::bots::find_all_bots(&db_conn).unwrap();
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if bots.len() < 2 {
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// not enough bots to play a match
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continue;
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}
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let selected_bots: Vec<Bot> = {
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let mut rng = &mut rand::thread_rng();
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bots.choose_multiple(&mut rng, 2).cloned().collect()
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};
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play_match(selected_bots, db_pool.clone()).await;
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}
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}
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}
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async fn play_match(selected_bots: Vec<Bot>, db_pool: DbPool) {}
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@ -1,20 +1,16 @@
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use crate::db;
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use crate::db;
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use crate::db::matches::{FullMatchData, FullMatchPlayerData, MatchPlayerData, MatchState};
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use crate::db::matches::{FullMatchData, FullMatchPlayerData};
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use crate::modules::bots::save_code_bundle;
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use crate::modules::bots::save_code_bundle;
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use crate::util::gen_alphanumeric;
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use crate::modules::matches::RunMatch;
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use crate::{ConnectionPool, BOTS_DIR, MAPS_DIR, MATCHES_DIR};
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use crate::ConnectionPool;
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use axum::extract::Extension;
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use axum::extract::Extension;
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use axum::Json;
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use axum::Json;
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use hyper::StatusCode;
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use hyper::StatusCode;
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use planetwars_matchrunner::BotSpec;
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use planetwars_matchrunner::{docker_runner::DockerBotSpec, run_match, MatchConfig, MatchPlayer};
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use std::path::PathBuf;
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use super::matches::ApiMatch;
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use super::matches::ApiMatch;
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const PYTHON_IMAGE: &str = "python:3.10-slim-buster";
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const DEFAULT_OPPONENT_NAME: &str = "simplebot";
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const OPPONENT_NAME: &str = "simplebot";
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Serialize, Deserialize, Debug)]
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pub struct SubmitBotParams {
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pub struct SubmitBotParams {
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@ -29,16 +25,6 @@ pub struct SubmitBotResponse {
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pub match_data: ApiMatch,
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pub match_data: ApiMatch,
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}
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}
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fn code_bundle_to_botspec(code_bundle: &db::bots::CodeBundle) -> Box<dyn BotSpec> {
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let bundle_path = PathBuf::from(BOTS_DIR).join(&code_bundle.path);
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Box::new(DockerBotSpec {
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code_path: bundle_path,
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image: PYTHON_IMAGE.to_string(),
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argv: vec!["python".to_string(), "bot.py".to_string()],
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})
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}
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/// submit python code for a bot, which will face off
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/// submit python code for a bot, which will face off
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/// with a demo bot. Return a played match.
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/// with a demo bot. Return a played match.
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pub async fn submit_bot(
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pub async fn submit_bot(
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@ -49,7 +35,7 @@ pub async fn submit_bot(
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let opponent_name = params
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let opponent_name = params
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.opponent_name
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.opponent_name
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.unwrap_or_else(|| OPPONENT_NAME.to_string());
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.unwrap_or_else(|| DEFAULT_OPPONENT_NAME.to_string());
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let opponent =
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let opponent =
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db::bots::find_bot_by_name(&opponent_name, &conn).map_err(|_| StatusCode::BAD_REQUEST)?;
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db::bots::find_bot_by_name(&opponent_name, &conn).map_err(|_| StatusCode::BAD_REQUEST)?;
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@ -60,46 +46,11 @@ pub async fn submit_bot(
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// TODO: can we recover from this?
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// TODO: can we recover from this?
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.expect("could not save bot code");
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.expect("could not save bot code");
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let log_file_name = format!("{}.log", gen_alphanumeric(16));
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let mut run_match = RunMatch::from_players(vec![&player_code_bundle, &opponent_code_bundle]);
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// play the match
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let match_data = run_match
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let match_config = MatchConfig {
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.store_in_database(&conn)
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map_path: PathBuf::from(MAPS_DIR).join("hex.json"),
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.expect("failed to save match");
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map_name: "hex".to_string(),
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run_match.spawn(pool.clone());
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log_path: PathBuf::from(MATCHES_DIR).join(&log_file_name),
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players: vec![
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MatchPlayer {
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name: "player".to_string(),
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bot_spec: code_bundle_to_botspec(&player_code_bundle),
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},
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MatchPlayer {
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name: OPPONENT_NAME.to_string(),
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bot_spec: code_bundle_to_botspec(&opponent_code_bundle),
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},
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],
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};
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// store match in database
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let new_match_data = db::matches::NewMatch {
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state: MatchState::Playing,
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log_path: &log_file_name,
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};
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let new_match_players = [
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MatchPlayerData {
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code_bundle_id: player_code_bundle.id,
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},
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MatchPlayerData {
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code_bundle_id: opponent_code_bundle.id,
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},
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];
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let match_data = db::matches::create_match(&new_match_data, &new_match_players, &conn)
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.expect("failed to create match");
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tokio::spawn(run_match_task(
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match_data.base.id,
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match_config,
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pool.clone(),
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));
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// TODO: avoid clones
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// TODO: avoid clones
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let full_match_data = FullMatchData {
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let full_match_data = FullMatchData {
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@ -123,13 +74,3 @@ pub async fn submit_bot(
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match_data: api_match,
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match_data: api_match,
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}))
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}))
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}
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}
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async fn run_match_task(match_id: i32, match_config: MatchConfig, connection_pool: ConnectionPool) {
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run_match(match_config).await;
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let conn = connection_pool
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.get()
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.await
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.expect("could not get database connection");
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db::matches::set_match_state(match_id, MatchState::Finished, &conn)
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.expect("failed to update match state");
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}
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@ -52,7 +52,6 @@ pub async fn play_match(
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.map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)?;
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.map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)?;
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players.push(MatchPlayer {
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players.push(MatchPlayer {
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name: bot.name.clone(),
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bot_spec: Box::new(DockerBotSpec {
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bot_spec: Box::new(DockerBotSpec {
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code_path: PathBuf::from(BOTS_DIR).join(code_bundle.path),
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code_path: PathBuf::from(BOTS_DIR).join(code_bundle.path),
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image: "python:3.10-slim-buster".to_string(),
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image: "python:3.10-slim-buster".to_string(),
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