move match running logic to separate module

This commit is contained in:
Ilion Beyst 2022-04-28 21:31:49 +02:00
parent e7da88c6a5
commit 7b142554d8
7 changed files with 144 additions and 75 deletions

View file

@ -38,7 +38,6 @@ pub struct PlayerInfo {
} }
pub struct MatchPlayer { pub struct MatchPlayer {
pub name: String,
pub bot_spec: Box<dyn BotSpec>, pub bot_spec: Box<dyn BotSpec>,
} }

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@ -11,7 +11,7 @@ pub struct NewBot<'a> {
pub name: &'a str, pub name: &'a str,
} }
#[derive(Queryable, Debug, PartialEq, Serialize, Deserialize)] #[derive(Queryable, Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct Bot { pub struct Bot {
pub id: i32, pub id: i32,
pub owner_id: Option<i32>, pub owner_id: Option<i32>,

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@ -0,0 +1,102 @@
use std::path::PathBuf;
use diesel::{PgConnection, QueryResult};
use planetwars_matchrunner::{self as runner, docker_runner::DockerBotSpec, BotSpec, MatchConfig};
use runner::MatchOutcome;
use tokio::task::JoinHandle;
use crate::{
db::{self, matches::MatchData},
util::gen_alphanumeric,
ConnectionPool, BOTS_DIR, MAPS_DIR, MATCHES_DIR,
};
const PYTHON_IMAGE: &str = "python:3.10-slim-buster";
pub struct RunMatch<'a> {
log_file_name: String,
player_code_bundles: Vec<&'a db::bots::CodeBundle>,
match_id: Option<i32>,
}
impl<'a> RunMatch<'a> {
pub fn from_players(player_code_bundles: Vec<&'a db::bots::CodeBundle>) -> Self {
let log_file_name = format!("{}.log", gen_alphanumeric(16));
RunMatch {
log_file_name,
player_code_bundles,
match_id: None,
}
}
pub fn runner_config(&self) -> runner::MatchConfig {
runner::MatchConfig {
map_path: PathBuf::from(MAPS_DIR).join("hex.json"),
map_name: "hex".to_string(),
log_path: PathBuf::from(MATCHES_DIR).join(&self.log_file_name),
players: self
.player_code_bundles
.iter()
.map(|b| runner::MatchPlayer {
bot_spec: code_bundle_to_botspec(b),
})
.collect(),
}
}
pub fn store_in_database(&mut self, db_conn: &PgConnection) -> QueryResult<MatchData> {
// don't store the same match twice
assert!(self.match_id.is_none());
let new_match_data = db::matches::NewMatch {
state: db::matches::MatchState::Playing,
log_path: &self.log_file_name,
};
let new_match_players = self
.player_code_bundles
.iter()
.map(|b| db::matches::MatchPlayerData {
code_bundle_id: b.id,
})
.collect::<Vec<_>>();
let match_data = db::matches::create_match(&new_match_data, &new_match_players, &db_conn)?;
self.match_id = Some(match_data.base.id);
Ok(match_data)
}
pub fn spawn(self, pool: ConnectionPool) -> JoinHandle<MatchOutcome> {
let match_id = self.match_id.expect("match must be saved before running");
let runner_config = self.runner_config();
tokio::spawn(run_match_task(pool, runner_config, match_id))
}
}
pub fn code_bundle_to_botspec(code_bundle: &db::bots::CodeBundle) -> Box<dyn BotSpec> {
let bundle_path = PathBuf::from(BOTS_DIR).join(&code_bundle.path);
Box::new(DockerBotSpec {
code_path: bundle_path,
image: PYTHON_IMAGE.to_string(),
argv: vec!["python".to_string(), "bot.py".to_string()],
})
}
async fn run_match_task(
connection_pool: ConnectionPool,
match_config: MatchConfig,
match_id: i32,
) -> MatchOutcome {
let outcome = runner::run_match(match_config).await;
// update match state in database
let conn = connection_pool
.get()
.await
.expect("could not get database connection");
db::matches::set_match_state(match_id, db::matches::MatchState::Finished, &conn)
.expect("could not update match state");
return outcome;
}

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@ -1,4 +1,5 @@
// This module implements general domain logic, not directly // This module implements general domain logic, not directly
// tied to the database or API layers. // tied to the database or API layers.
pub mod bots; pub mod bots;
pub mod matches;
pub mod ranking; pub mod ranking;

View file

@ -1,5 +1,32 @@
use crate::DbPool; use crate::{db::bots::Bot, DbPool};
pub async fn run_ranker(_db_pool: DbPool) { use crate::db;
// do nothing, for now use diesel::PgConnection;
use rand::seq::SliceRandom;
use std::time::Duration;
use tokio;
pub async fn run_ranker(db_pool: DbPool) {
// TODO: make this configurable
// play at most one match every n seconds
let mut interval = tokio::time::interval(Duration::from_secs(10));
let db_conn = db_pool
.get()
.await
.expect("could not get database connection");
loop {
interval.tick().await;
let bots = db::bots::find_all_bots(&db_conn).unwrap();
if bots.len() < 2 {
// not enough bots to play a match
continue;
}
let selected_bots: Vec<Bot> = {
let mut rng = &mut rand::thread_rng();
bots.choose_multiple(&mut rng, 2).cloned().collect()
};
play_match(selected_bots, db_pool.clone()).await;
}
} }
async fn play_match(selected_bots: Vec<Bot>, db_pool: DbPool) {}

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@ -1,20 +1,16 @@
use crate::db; use crate::db;
use crate::db::matches::{FullMatchData, FullMatchPlayerData, MatchPlayerData, MatchState}; use crate::db::matches::{FullMatchData, FullMatchPlayerData};
use crate::modules::bots::save_code_bundle; use crate::modules::bots::save_code_bundle;
use crate::util::gen_alphanumeric; use crate::modules::matches::RunMatch;
use crate::{ConnectionPool, BOTS_DIR, MAPS_DIR, MATCHES_DIR}; use crate::ConnectionPool;
use axum::extract::Extension; use axum::extract::Extension;
use axum::Json; use axum::Json;
use hyper::StatusCode; use hyper::StatusCode;
use planetwars_matchrunner::BotSpec;
use planetwars_matchrunner::{docker_runner::DockerBotSpec, run_match, MatchConfig, MatchPlayer};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::path::PathBuf;
use super::matches::ApiMatch; use super::matches::ApiMatch;
const PYTHON_IMAGE: &str = "python:3.10-slim-buster"; const DEFAULT_OPPONENT_NAME: &str = "simplebot";
const OPPONENT_NAME: &str = "simplebot";
#[derive(Serialize, Deserialize, Debug)] #[derive(Serialize, Deserialize, Debug)]
pub struct SubmitBotParams { pub struct SubmitBotParams {
@ -29,16 +25,6 @@ pub struct SubmitBotResponse {
pub match_data: ApiMatch, pub match_data: ApiMatch,
} }
fn code_bundle_to_botspec(code_bundle: &db::bots::CodeBundle) -> Box<dyn BotSpec> {
let bundle_path = PathBuf::from(BOTS_DIR).join(&code_bundle.path);
Box::new(DockerBotSpec {
code_path: bundle_path,
image: PYTHON_IMAGE.to_string(),
argv: vec!["python".to_string(), "bot.py".to_string()],
})
}
/// submit python code for a bot, which will face off /// submit python code for a bot, which will face off
/// with a demo bot. Return a played match. /// with a demo bot. Return a played match.
pub async fn submit_bot( pub async fn submit_bot(
@ -49,7 +35,7 @@ pub async fn submit_bot(
let opponent_name = params let opponent_name = params
.opponent_name .opponent_name
.unwrap_or_else(|| OPPONENT_NAME.to_string()); .unwrap_or_else(|| DEFAULT_OPPONENT_NAME.to_string());
let opponent = let opponent =
db::bots::find_bot_by_name(&opponent_name, &conn).map_err(|_| StatusCode::BAD_REQUEST)?; db::bots::find_bot_by_name(&opponent_name, &conn).map_err(|_| StatusCode::BAD_REQUEST)?;
@ -60,46 +46,11 @@ pub async fn submit_bot(
// TODO: can we recover from this? // TODO: can we recover from this?
.expect("could not save bot code"); .expect("could not save bot code");
let log_file_name = format!("{}.log", gen_alphanumeric(16)); let mut run_match = RunMatch::from_players(vec![&player_code_bundle, &opponent_code_bundle]);
// play the match let match_data = run_match
let match_config = MatchConfig { .store_in_database(&conn)
map_path: PathBuf::from(MAPS_DIR).join("hex.json"), .expect("failed to save match");
map_name: "hex".to_string(), run_match.spawn(pool.clone());
log_path: PathBuf::from(MATCHES_DIR).join(&log_file_name),
players: vec![
MatchPlayer {
name: "player".to_string(),
bot_spec: code_bundle_to_botspec(&player_code_bundle),
},
MatchPlayer {
name: OPPONENT_NAME.to_string(),
bot_spec: code_bundle_to_botspec(&opponent_code_bundle),
},
],
};
// store match in database
let new_match_data = db::matches::NewMatch {
state: MatchState::Playing,
log_path: &log_file_name,
};
let new_match_players = [
MatchPlayerData {
code_bundle_id: player_code_bundle.id,
},
MatchPlayerData {
code_bundle_id: opponent_code_bundle.id,
},
];
let match_data = db::matches::create_match(&new_match_data, &new_match_players, &conn)
.expect("failed to create match");
tokio::spawn(run_match_task(
match_data.base.id,
match_config,
pool.clone(),
));
// TODO: avoid clones // TODO: avoid clones
let full_match_data = FullMatchData { let full_match_data = FullMatchData {
@ -123,13 +74,3 @@ pub async fn submit_bot(
match_data: api_match, match_data: api_match,
})) }))
} }
async fn run_match_task(match_id: i32, match_config: MatchConfig, connection_pool: ConnectionPool) {
run_match(match_config).await;
let conn = connection_pool
.get()
.await
.expect("could not get database connection");
db::matches::set_match_state(match_id, MatchState::Finished, &conn)
.expect("failed to update match state");
}

View file

@ -52,7 +52,6 @@ pub async fn play_match(
.map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)?; .map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)?;
players.push(MatchPlayer { players.push(MatchPlayer {
name: bot.name.clone(),
bot_spec: Box::new(DockerBotSpec { bot_spec: Box::new(DockerBotSpec {
code_path: PathBuf::from(BOTS_DIR).join(code_bundle.path), code_path: PathBuf::from(BOTS_DIR).join(code_bundle.path),
image: "python:3.10-slim-buster".to_string(), image: "python:3.10-slim-buster".to_string(),