rules: clarify combat resolution
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@ -79,14 +79,20 @@ between its origin and destination planet.
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Each turn, one additional ship will be constructed on each player-owned planet.
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Neutral planets do not construct ships.
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Ships will only battle on planets. Combat resolution is simple: every ship destroys one enemy
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ship, last man standing gets to keep the planet. When no player has ships remaining, the planet will turn neutral.
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After arriving at a planet, fleets belonging to the same player will merge.
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When multiple players are present on the planet, their fleets will enter combat after merging.
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The largest fleet will win the fight, losing an amount of ships equal to the size of the second-largest fleet.
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Its owner will now occupy the planet, and all other fleets will be destroyed.
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When players tie for the largest fleet, all fleets are destroyed, and the planet will end up neutral.
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A turn progresses as follows:
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1. Construct ships
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2. Dispatch expeditions
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3. Arrivals & combat resolution
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3. Arrivals
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4. Combat
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It is not allowed for players to abandon a planet - at least one ship should remain at all times.
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Note that you are still allowed to dispatch the full ship count you observe in the game state,
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