store matches in database
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parent
bdb77f97d6
commit
85dcf3ba2f
7 changed files with 194 additions and 9 deletions
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@ -0,0 +1,3 @@
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DROP TABLE match_players;
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DROP INDEX match_created_at;
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DROP TABLE matches;
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@ -0,0 +1,14 @@
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CREATE TABLE matches (
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id SERIAL PRIMARY KEY,
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log_path text NOT NULL,
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created_at timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP
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);
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CREATE INDEX match_created_at ON matches(created_at);
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CREATE TABLE match_players (
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match_id integer REFERENCES matches(id) NOT NULL,
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bot_id integer REFERENCES bots(id) NOT NULL,
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player_id integer NOT NULL,
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PRIMARY KEY (match_id, player_id)
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);
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97
planetwars-server/src/db/matches.rs
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97
planetwars-server/src/db/matches.rs
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@ -0,0 +1,97 @@
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use chrono::NaiveDateTime;
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use diesel::{BelongingToDsl, RunQueryDsl};
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use diesel::{Connection, GroupedBy, PgConnection, QueryResult};
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use crate::schema::{match_players, matches};
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#[derive(Insertable)]
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#[table_name = "matches"]
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pub struct NewMatch<'a> {
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pub log_path: &'a str,
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}
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#[derive(Insertable)]
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#[table_name = "match_players"]
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pub struct NewMatchPlayer {
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/// id of the match this player is in
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pub match_id: i32,
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/// id of the bot behind this player
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pub bot_id: i32,
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/// player id within the match
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pub player_id: i32,
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}
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#[derive(Queryable, Identifiable)]
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#[table_name = "matches"]
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pub struct MatchBase {
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pub id: i32,
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pub log_path: String,
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pub created_at: NaiveDateTime,
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}
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#[derive(Queryable, Identifiable, Associations)]
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#[primary_key(match_id, player_id)]
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#[belongs_to(MatchBase, foreign_key = "match_id")]
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pub struct MatchPlayer {
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pub match_id: i32,
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pub bot_id: i32,
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pub player_id: i32,
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}
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pub struct MatchPlayerData {
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pub bot_id: i32,
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}
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pub fn create_match(
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match_data: &NewMatch,
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match_players: &[MatchPlayerData],
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conn: &PgConnection,
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) -> QueryResult<i32> {
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conn.transaction(|| {
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let match_base = diesel::insert_into(matches::table)
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.values(match_data)
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.get_result::<MatchBase>(conn)?;
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let match_players = match_players
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.iter()
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.enumerate()
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.map(|(num, player_data)| NewMatchPlayer {
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match_id: match_base.id,
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bot_id: player_data.bot_id,
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player_id: num as i32,
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})
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.collect::<Vec<_>>();
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diesel::insert_into(match_players::table)
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.values(&match_players)
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.execute(conn)?;
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Ok(match_base.id)
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})
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}
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pub struct MatchData {
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pub base: MatchBase,
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pub match_players: Vec<MatchPlayer>,
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}
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pub fn list_matches(conn: &PgConnection) -> QueryResult<Vec<MatchData>> {
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conn.transaction(|| {
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let matches = matches::table.get_results::<MatchBase>(conn)?;
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let match_players = MatchPlayer::belonging_to(&matches)
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.load::<MatchPlayer>(conn)?
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.grouped_by(&matches);
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let res = matches
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.into_iter()
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.zip(match_players.into_iter())
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.map(|(base, players)| MatchData {
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base,
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match_players: players.into_iter().collect(),
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})
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.collect();
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Ok(res)
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})
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}
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@ -1,3 +1,4 @@
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pub mod bots;
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pub mod matches;
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pub mod sessions;
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pub mod users;
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@ -48,7 +48,10 @@ pub async fn api() -> Router {
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"/bots/:bot_id/upload",
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post(routes::bots::upload_code_multipart),
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)
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.route("/matches", post(routes::matches::play_match))
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.route(
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"/matches",
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get(routes::matches::list_matches).post(routes::matches::play_match),
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)
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.layer(AddExtensionLayer::new(pool));
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api
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}
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@ -1,14 +1,14 @@
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use std::path::PathBuf;
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use axum::Json;
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use axum::{extract::Extension, Json};
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use hyper::StatusCode;
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use planetwars_matchrunner::{run_match, MatchConfig, MatchPlayer};
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use rand::{distributions::Alphanumeric, Rng};
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use serde::{Deserialize, Serialize};
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use crate::{
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db::{bots, users::User},
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DatabaseConnection, BOTS_DIR, MAPS_DIR, MATCHES_DIR,
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db::{bots, matches, users::User},
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ConnectionPool, DatabaseConnection, BOTS_DIR, MAPS_DIR, MATCHES_DIR,
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};
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#[derive(Serialize, Deserialize, Debug)]
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@ -18,10 +18,11 @@ pub struct MatchParams {
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}
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pub async fn play_match(
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user: User,
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conn: DatabaseConnection,
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_user: User,
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Extension(pool): Extension<ConnectionPool>,
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Json(params): Json<MatchParams>,
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) -> Result<(), StatusCode> {
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let conn = pool.get().await.expect("could not get database connection");
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let map_path = PathBuf::from(MAPS_DIR).join("hex.json");
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let slug: String = rand::thread_rng()
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@ -32,6 +33,7 @@ pub async fn play_match(
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let log_path = PathBuf::from(MATCHES_DIR).join(&format!("{}.log", slug));
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let mut players = Vec::new();
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let mut bot_ids = Vec::new();
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for bot_name in params.players {
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let bot = bots::find_bot(bot_name, &conn).map_err(|_| StatusCode::BAD_REQUEST)?;
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let code_bundle =
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@ -49,19 +51,66 @@ pub async fn play_match(
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// TODO: this is an user error, should ideally be handled before we get here
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.ok_or_else(|| StatusCode::INTERNAL_SERVER_ERROR)?,
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});
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bot_ids.push(matches::MatchPlayerData { bot_id: bot.id });
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}
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let match_config = MatchConfig {
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map_name: "hex".to_string(),
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map_path,
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log_path: log_path.clone(),
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players,
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players: players,
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};
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tokio::spawn(run_match(match_config));
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tokio::spawn(run_match_task(match_config, bot_ids, pool.clone()));
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Ok(())
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}
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async fn run_match_task(
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config: MatchConfig,
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match_players: Vec<matches::MatchPlayerData>,
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pool: ConnectionPool,
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) {
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let log_path = config.log_path.as_os_str().to_str().unwrap().to_string();
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let match_data = matches::NewMatch {
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log_path: &log_path,
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};
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run_match(config).await;
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let conn = pool.get().await.expect("could not get database connection");
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matches::create_match(&match_data, &match_players, &conn).expect("could not create match");
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}
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#[derive(Serialize, Deserialize)]
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pub struct ApiMatch {
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id: i32,
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timestamp: chrono::NaiveDateTime,
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players: Vec<ApiMatchPlayer>,
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}
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#[derive(Serialize, Deserialize)]
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pub struct ApiMatchPlayer {
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bot_id: i32,
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}
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pub async fn list_matches(conn: DatabaseConnection) -> Result<Json<Vec<ApiMatch>>, StatusCode> {
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matches::list_matches(&conn)
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.map_err(|_| StatusCode::BAD_REQUEST)
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.map(|matches| Json(matches.into_iter().map(match_data_to_api).collect()))
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}
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fn match_data_to_api(data: matches::MatchData) -> ApiMatch {
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ApiMatch {
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id: data.base.id,
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timestamp: data.base.created_at,
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players: data
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.match_players
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.iter()
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.map(|p| ApiMatchPlayer { bot_id: p.bot_id })
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.collect(),
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}
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}
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// TODO: this is duplicated from planetwars-cli
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// clean this up and move to matchrunner crate
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#[derive(Serialize, Deserialize)]
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}
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}
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table! {
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match_players (match_id, player_id) {
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match_id -> Int4,
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bot_id -> Int4,
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player_id -> Int4,
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}
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}
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table! {
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matches (id) {
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id -> Int4,
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log_path -> Text,
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created_at -> Timestamp,
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}
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}
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table! {
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sessions (id) {
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id -> Int4,
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joinable!(bots -> users (owner_id));
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joinable!(code_bundles -> bots (bot_id));
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joinable!(match_players -> bots (bot_id));
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joinable!(match_players -> matches (match_id));
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joinable!(sessions -> users (user_id));
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allow_tables_to_appear_in_same_query!(bots, code_bundles, sessions, users,);
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allow_tables_to_appear_in_same_query!(bots, code_bundles, match_players, matches, sessions, users,);
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