Do not unpause visualizer when using arrow keys
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5c20f19c8a
commit
949844b957
1 changed files with 13 additions and 40 deletions
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@ -361,7 +361,6 @@ export class GameInstance {
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this.planet_labels[i].setText(
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GL,
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// this.planet_names[i] + " " +
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"" + planet_ships[i],
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Align.Middle,
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Align.Begin
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@ -563,15 +562,8 @@ export class GameInstance {
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updateTurn(turn: number) {
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this.frame = Math.max(0, turn);
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const new_frame = this.game.update_turn(this.frame);
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if (new_frame < this.frame) {
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this.frame = new_frame;
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this.playing = false;
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} else {
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this.game.update_turn(this.frame);
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this._update_state();
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this.playing = true;
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}
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this.updateTurnCounters();
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}
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@ -583,36 +575,17 @@ export class GameInstance {
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}
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handleKey(event: KeyboardEvent) {
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// Space
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if (event.keyCode == 32) {
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if (this.playing) {
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this.playing = false;
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} else {
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this.playing = true;
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}
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}
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// Arrow left
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if (event.keyCode == 37) {
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// This feels more natural than -1 what it should be, I think
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this.updateTurn(this.frame - 2);
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}
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// Arrow right
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if (event.keyCode == 39) {
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this.updateTurn(this.frame + 1);
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}
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// d key
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if (event.keyCode == 68) {
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ELEMENTS["speed"].value = ms_per_frame + 10 + "";
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ELEMENTS["speed"].onchange(undefined);
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}
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// a key
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if (event.keyCode == 65) {
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ELEMENTS["speed"].value = Math.max(ms_per_frame - 10, 0) + "";
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ELEMENTS["speed"].onchange(undefined);
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let delta = event.shiftKey ? 5 : 1;
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switch (event.code) {
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case "Space":
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this.playing = !this.playing;
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break;
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case "ArrowLeft":
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this.updateTurn(this.frame - delta);
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break;
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case "ArrowRight":
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this.updateTurn(this.frame + delta);
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break;
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}
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}
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}
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