propagate PlayerAction::Terminated
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2 changed files with 7 additions and 1 deletions
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@ -15,6 +15,8 @@ pub enum MatchLogMessage {
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GameState(State),
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#[serde(rename = "stderr")]
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StdErr(StdErrMessage),
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#[serde(rename = "bot_terminated")]
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BotTerminated { player_id: u32 },
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#[serde(rename = "timeout")]
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Timeout { player_id: u32 },
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#[serde(rename = "bad_command")]
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@ -1,3 +1,4 @@
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use crate::match_context::RequestError;
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use crate::match_log::MatchLogMessage;
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use super::match_context::{MatchCtx, RequestResult};
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@ -89,7 +90,8 @@ impl PwMatch {
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fn execute_action(&mut self, player_num: usize, turn: RequestResult<Vec<u8>>) -> PlayerAction {
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let data = match turn {
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Err(_timeout) => return PlayerAction::Timeout,
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Err(RequestError::Timeout) => return PlayerAction::Timeout,
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Err(RequestError::BotTerminated) => return PlayerAction::Terminated,
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Ok(data) => data,
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};
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@ -123,6 +125,7 @@ impl PwMatch {
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PlayerAction::Timeout => self.match_ctx.log(MatchLogMessage::Timeout {
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player_id: player_id as u32,
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}),
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PlayerAction::Terminated => (), // TODO: should something be logged here?
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PlayerAction::ParseError { data, error } => {
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// TODO: can this be handled better?
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let command =
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@ -156,6 +159,7 @@ pub struct PlayerCommand {
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// TODO: can we name this better? Is this a "play"?
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pub enum PlayerAction {
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Timeout,
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Terminated,
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ParseError {
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data: Vec<u8>,
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error: serde_json::Error,
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