more elaborate game rules
This commit is contained in:
parent
8cda16d1c9
commit
c43839f471
1 changed files with 72 additions and 27 deletions
|
@ -1,10 +1,17 @@
|
|||
<div class="container">
|
||||
<div class="game-rules">
|
||||
<p>
|
||||
Every turn, your bot will receive a json-encoded line on stdin, representing the current game
|
||||
state.
|
||||
</p>
|
||||
<h3>Welcome to planetwars!</h3>
|
||||
|
||||
Example game state:
|
||||
<p>
|
||||
Planetwars is a game of galactic conquest for busy people. Your goal is to program a bot that
|
||||
will conquer the galaxy for you, while you take care of more important stuff.
|
||||
</p>
|
||||
<p>
|
||||
In every game turn, your bot will receive a json-encoded line on stdin, describing the current
|
||||
state of the game. Each state will hold a set of planets, and a set of spaceship fleets
|
||||
traveling between the planets (<em>expeditions</em>).
|
||||
</p>
|
||||
<p>Example game state:</p>
|
||||
<pre>{`
|
||||
{
|
||||
"planets": [
|
||||
|
@ -22,6 +29,13 @@
|
|||
"owner": 2,
|
||||
"name": "enemy planet"
|
||||
},
|
||||
{
|
||||
"ship_count": 2,
|
||||
"x": 0.0,
|
||||
"y": 2.0,
|
||||
"owner": null,
|
||||
"name": "neutral planet"
|
||||
}
|
||||
],
|
||||
"expeditions": [
|
||||
{
|
||||
|
@ -37,11 +51,18 @@
|
|||
`}</pre>
|
||||
|
||||
<p>
|
||||
Every turn, you may send out expeditions to conquer other planets. You can do this by writing a
|
||||
json-encoded line to stdout:
|
||||
The <code>owner</code> field holds a player number when the planet is held by a player, and is
|
||||
<code>null</code> otherwise. Your bot is always referred to as player 1.<br />
|
||||
Each turn, every player-owned planet will gain one additional ship. <br />
|
||||
Planets will never move during the game.
|
||||
</p>
|
||||
|
||||
Example command:
|
||||
<p>
|
||||
Every turn, you may send out expeditions to conquer other planets. You can do this by writing
|
||||
a json-encoded line to stdout:
|
||||
</p>
|
||||
|
||||
<p>Example command:</p>
|
||||
<pre>{`
|
||||
{
|
||||
"moves": [
|
||||
|
@ -54,16 +75,40 @@
|
|||
}
|
||||
`}
|
||||
</pre>
|
||||
<p>
|
||||
All players send out their commands simultaneously, so there is no turn order. You may send as
|
||||
many commands as you please.
|
||||
</p>
|
||||
|
||||
The amount of turns an expedition will travel is equal to the ceiled euclidean distance between
|
||||
its origin and target planet.
|
||||
<p>
|
||||
The amount of turns an expedition will travel is equal to the ceiled euclidean distance
|
||||
between its origin and target planet.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Ships will only battle on planets. Combat resolution is simple: every ship destroys one enemy
|
||||
ship, last man standing gets to keep the planet.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Head over to the editor view to get started - a working example is provided. <br />
|
||||
Feel free to just hit the play button to see how it works!
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<style lang="scss">
|
||||
.game-rules {
|
||||
padding: 15px;
|
||||
.container {
|
||||
overflow-y: scroll;
|
||||
height: 100%;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.game-rules {
|
||||
padding: 15px 30px;
|
||||
max-width: 800px;
|
||||
}
|
||||
|
||||
.game-rules p {
|
||||
padding-top: 1.5em;
|
||||
}
|
||||
</style>
|
||||
|
|
Loading…
Reference in a new issue