cli for running matches
This commit is contained in:
parent
d0af8d3bbf
commit
d0a0fcfded
9 changed files with 611 additions and 1 deletions
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@ -2,4 +2,5 @@
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members = [
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"planetwars-rules",
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]
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"planetwars-localdev",
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]
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24
planetwars-localdev/Cargo.toml
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24
planetwars-localdev/Cargo.toml
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[package]
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name = "planetwars-localdev"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[[bin]]
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name = "pwcli"
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[dependencies]
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futures-core = "0.3"
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futures = "0.3"
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tokio = { version = "1", features = ["full"] }
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rand = "0.6"
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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toml = "0.5"
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planetwars-rules = { path = "../planetwars-rules" }
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clap = { version = "3.0.0-rc.8", features = ["derive"] }
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chrono = "0.4"
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rust-embed = "6.3.0"
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axum = "0.4"
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mime_guess = "2"
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3
planetwars-localdev/README.md
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3
planetwars-localdev/README.md
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# planetwars-localdev
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Tools for developping planetwars bots locally.
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6
planetwars-localdev/src/bin/pwcli.rs
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6
planetwars-localdev/src/bin/pwcli.rs
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use planetwars_localdev;
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#[tokio::main]
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async fn main() {
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planetwars_localdev::run().await
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}
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103
planetwars-localdev/src/lib.rs
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103
planetwars-localdev/src/lib.rs
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use match_runner::{MatchBot, MatchConfig};
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use serde::Deserialize;
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mod match_runner;
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use serde::Serialize;
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use std::collections::HashMap;
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use std::env;
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use std::io;
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use std::path::{Path, PathBuf};
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use toml;
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use clap::{Parser, Subcommand};
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#[derive(Parser)]
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#[clap(name = "pwcli")]
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#[clap(author, version, about)]
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struct Cli {
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#[clap(subcommand)]
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command: Commands,
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}
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#[derive(Subcommand)]
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enum Commands {
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/// Run a match
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RunMatch(RunMatchCommand),
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}
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#[derive(Parser)]
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struct RunMatchCommand {
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/// map name
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map: String,
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/// bot names
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bots: Vec<String>,
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}
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#[derive(Serialize, Deserialize, Debug)]
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struct ProjectConfig {
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bots: HashMap<String, BotConfig>,
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}
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct BotConfig {
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path: String,
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argv: Vec<String>,
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}
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pub async fn run() {
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let matches = Cli::parse();
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let res = match matches.command {
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Commands::RunMatch(command) => run_match(command).await,
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};
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if let Err(err) = res {
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eprintln!("{}", err);
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std::process::exit(1);
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}
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}
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async fn run_match(command: RunMatchCommand) -> io::Result<()> {
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let project_dir = env::current_dir().unwrap();
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let config_path = project_dir.join("pw_project.toml");
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let map_path = project_dir.join(format!("maps/{}.json", command.map));
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let timestamp = chrono::Local::now().format("%Y-%m-%d-%H-%M-%S");
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let log_path = project_dir.join(format!("matches/{}.log", timestamp));
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let config_str = std::fs::read_to_string(config_path).unwrap();
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let project_config: ProjectConfig = toml::from_str(&config_str).unwrap();
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let players = command
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.bots
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.into_iter()
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.map(|bot_name| {
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let bot_config = project_config.bots.get(&bot_name).unwrap().clone();
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let resolved_config = resolve_bot_config(&project_dir, bot_config);
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MatchBot {
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name: bot_name,
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bot_config: resolved_config,
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}
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})
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.collect();
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let match_config = MatchConfig {
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map_path,
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log_path,
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players,
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};
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match_runner::run_match(match_config).await;
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Ok(())
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}
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fn resolve_bot_config(project_dir: &Path, config: BotConfig) -> BotConfig {
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let mut path = PathBuf::from(project_dir);
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path.push(&config.path);
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BotConfig {
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path: path.to_str().unwrap().to_string(),
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argv: config.argv,
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}
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}
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120
planetwars-localdev/src/match_runner/bot_runner.rs
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120
planetwars-localdev/src/match_runner/bot_runner.rs
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use std::io;
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use std::process::Stdio;
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use std::sync::Arc;
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use std::sync::Mutex;
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use tokio::io::{AsyncBufReadExt, AsyncWriteExt, BufReader, Lines};
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use tokio::process;
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use tokio::sync::mpsc;
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use tokio::time::timeout;
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use super::match_context::EventBus;
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use super::match_context::PlayerHandle;
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use super::match_context::RequestError;
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use super::match_context::RequestMessage;
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pub struct LocalBotHandle {
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tx: mpsc::UnboundedSender<RequestMessage>,
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}
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impl PlayerHandle for LocalBotHandle {
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fn send_request(&mut self, r: RequestMessage) {
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self.tx
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.send(r)
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.expect("failed to send message to local bot");
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}
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fn send_info(&mut self, _msg: String) {
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// TODO: log this somewhere
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// drop info message
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}
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}
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pub fn run_local_bot(player_id: u32, event_bus: Arc<Mutex<EventBus>>, bot: Bot) -> LocalBotHandle {
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let (tx, rx) = mpsc::unbounded_channel();
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let runner = LocalBotRunner {
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event_bus,
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rx,
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player_id,
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bot,
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};
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tokio::spawn(runner.run());
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return LocalBotHandle { tx };
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}
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pub struct LocalBotRunner {
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event_bus: Arc<Mutex<EventBus>>,
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rx: mpsc::UnboundedReceiver<RequestMessage>,
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player_id: u32,
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bot: Bot,
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}
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impl LocalBotRunner {
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pub async fn run(mut self) {
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let mut process = self.bot.spawn_process();
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while let Some(request) = self.rx.recv().await {
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let resp_fut = process.communicate(&request.content);
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let result = timeout(request.timeout, resp_fut)
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.await
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// TODO: how can this failure be handled cleanly?
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.expect("process read failed");
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let result = match result {
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Ok(line) => Ok(line.into_bytes()),
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Err(_elapsed) => Err(RequestError::Timeout),
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};
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let request_id = (self.player_id, request.request_id);
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self.event_bus
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.lock()
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.unwrap()
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.resolve_request(request_id, result);
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}
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}
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}
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#[derive(Debug, Clone)]
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pub struct Bot {
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pub working_dir: String,
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pub argv: Vec<String>,
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}
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impl Bot {
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pub fn spawn_process(&self) -> BotProcess {
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let mut child = process::Command::new(&self.argv[0])
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.args(&self.argv[1..])
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.current_dir(self.working_dir.clone())
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.kill_on_drop(true)
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.stdin(Stdio::piped())
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.stdout(Stdio::piped())
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.stderr(Stdio::inherit())
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.spawn()
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.expect("spawning failed");
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let stdout = child.stdout.take().unwrap();
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let reader = BufReader::new(stdout).lines();
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return BotProcess {
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stdin: child.stdin.take().unwrap(),
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stdout: reader,
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child,
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};
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}
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}
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pub struct BotProcess {
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#[allow(dead_code)]
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child: process::Child,
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stdin: process::ChildStdin,
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stdout: Lines<BufReader<process::ChildStdout>>,
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}
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impl BotProcess {
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// TODO: gracefully handle errors
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pub async fn communicate(&mut self, input: &[u8]) -> io::Result<String> {
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self.stdin.write_all(input).await?;
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self.stdin.write_u8(b'\n').await?;
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let line = self.stdout.next_line().await?;
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line.ok_or_else(|| io::Error::new(io::ErrorKind::UnexpectedEof, "no response received"))
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}
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}
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161
planetwars-localdev/src/match_runner/match_context.rs
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161
planetwars-localdev/src/match_runner/match_context.rs
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use futures::task::{Context, Poll};
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use futures::{future::Future, task::AtomicWaker};
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use serde::{Deserialize, Serialize};
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use std::fs::File;
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use std::io::Write;
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use std::pin::Pin;
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use std::time::Duration;
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use std::{
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collections::HashMap,
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sync::{Arc, Mutex},
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};
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#[derive(Serialize, Deserialize, Debug)]
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pub struct RequestMessage {
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pub request_id: u32,
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pub timeout: Duration,
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pub content: Vec<u8>,
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}
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pub struct MatchCtx {
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event_bus: Arc<Mutex<EventBus>>,
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players: HashMap<u32, PlayerData>,
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// output: MsgStreamHandle<String>,
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log_sink: File,
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}
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impl MatchCtx {
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pub fn new(
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event_bus: Arc<Mutex<EventBus>>,
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players: HashMap<u32, Box<dyn PlayerHandle>>,
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log_file: File,
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// log: MsgStreamHandle<String>,
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) -> Self {
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MatchCtx {
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event_bus,
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players: players
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.into_iter()
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.map(|(id, handle)| {
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let player_handle = PlayerData {
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request_ctr: 0,
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handle,
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};
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(id, player_handle)
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})
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.collect(),
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log_sink: log_file,
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}
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}
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// TODO: implement a clean way to handle the player not existing
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pub fn request(&mut self, player_id: u32, content: Vec<u8>, timeout: Duration) -> Request {
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let player = self.players.get_mut(&player_id).unwrap();
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let request_id = player.request_ctr;
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player.request_ctr += 1;
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player.handle.send_request(RequestMessage {
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request_id,
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content,
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timeout,
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});
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return Request {
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player_id,
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request_id,
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event_bus: self.event_bus.clone(),
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};
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}
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pub fn send_info(&mut self, player_id: u32, msg: String) {
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let player = self.players.get_mut(&player_id).unwrap();
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player.handle.send_info(msg);
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}
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pub fn players(&self) -> Vec<u32> {
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self.players.keys().cloned().collect()
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}
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// this method should be used to emit log states etc.
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pub fn log_string(&mut self, message: String) {
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write!(self.log_sink, "{}\n", message).expect("failed to write to log file");
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}
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}
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pub trait PlayerHandle: Send {
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fn send_request(&mut self, r: RequestMessage);
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fn send_info(&mut self, msg: String);
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}
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struct PlayerData {
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request_ctr: u32,
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handle: Box<dyn PlayerHandle>,
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}
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type RequestId = (u32, u32);
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pub struct EventBus {
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request_responses: HashMap<RequestId, RequestResult<Vec<u8>>>,
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wakers: HashMap<RequestId, AtomicWaker>,
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}
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impl EventBus {
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pub fn new() -> Self {
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EventBus {
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request_responses: HashMap::new(),
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wakers: HashMap::new(),
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}
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}
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}
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impl EventBus {
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pub fn resolve_request(&mut self, id: RequestId, result: RequestResult<Vec<u8>>) {
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if self.request_responses.contains_key(&id) {
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// request already resolved
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// TODO: maybe report this?
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return;
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}
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self.request_responses.insert(id, result);
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if let Some(waker) = self.wakers.remove(&id) {
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waker.wake();
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}
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}
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}
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pub struct Request {
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player_id: u32,
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request_id: u32,
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event_bus: Arc<Mutex<EventBus>>,
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}
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impl Request {
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#[allow(dead_code)]
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pub fn player_id(&self) -> u32 {
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self.player_id
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}
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}
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impl Future for Request {
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type Output = RequestResult<Vec<u8>>;
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fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
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let mut event_bus = self.event_bus.lock().unwrap();
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let request_id = (self.player_id, self.request_id);
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if let Some(result) = event_bus.request_responses.get(&request_id) {
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return Poll::Ready(result.clone());
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}
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event_bus
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.wakers
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.entry(request_id)
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.or_insert_with(|| AtomicWaker::new())
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.register(cx.waker());
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return Poll::Pending;
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}
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}
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#[derive(Debug, Clone)]
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pub enum RequestError {
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Timeout,
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}
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pub type RequestResult<T> = Result<T, RequestError>;
|
56
planetwars-localdev/src/match_runner/mod.rs
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56
planetwars-localdev/src/match_runner/mod.rs
Normal file
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mod bot_runner;
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mod match_context;
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mod pw_match;
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use std::{
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path::PathBuf,
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sync::{Arc, Mutex},
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};
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use match_context::MatchCtx;
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use planetwars_rules::PwConfig;
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use crate::BotConfig;
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use self::match_context::{EventBus, PlayerHandle};
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pub struct MatchConfig {
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pub map_path: PathBuf,
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pub log_path: PathBuf,
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pub players: Vec<MatchBot>,
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}
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pub struct MatchBot {
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pub name: String,
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pub bot_config: BotConfig,
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}
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pub async fn run_match(config: MatchConfig) {
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let pw_config = PwConfig {
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map_file: config.map_path,
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max_turns: 100,
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};
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let event_bus = Arc::new(Mutex::new(EventBus::new()));
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// start bots
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let players = config
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.players
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.iter()
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.enumerate()
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.map(|(player_id, bot)| {
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let player_id = (player_id + 1) as u32;
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let bot = bot_runner::Bot {
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working_dir: bot.bot_config.path.clone(),
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argv: bot.bot_config.argv.clone(),
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};
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let handle = bot_runner::run_local_bot(player_id, event_bus.clone(), bot);
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(player_id, Box::new(handle) as Box<dyn PlayerHandle>)
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})
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.collect();
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let log_file = std::fs::File::create(config.log_path).expect("could not create log file");
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let match_ctx = MatchCtx::new(event_bus, players, log_file);
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let match_state = pw_match::PwMatch::create(match_ctx, pw_config);
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match_state.run().await;
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}
|
136
planetwars-localdev/src/match_runner/pw_match.rs
Normal file
136
planetwars-localdev/src/match_runner/pw_match.rs
Normal file
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@ -0,0 +1,136 @@
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use super::match_context::{MatchCtx, RequestResult};
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use futures::stream::futures_unordered::FuturesUnordered;
|
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use futures::{FutureExt, StreamExt};
|
||||
use serde::{Deserialize, Serialize};
|
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use tokio::time::Duration;
|
||||
|
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use serde_json;
|
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|
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use std::convert::TryInto;
|
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|
||||
pub use planetwars_rules::config::{Config, Map};
|
||||
|
||||
use planetwars_rules::protocol::{self as proto, PlayerAction};
|
||||
use planetwars_rules::serializer as pw_serializer;
|
||||
use planetwars_rules::{PlanetWars, PwConfig};
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct MatchConfig {
|
||||
pub map_name: String,
|
||||
pub max_turns: usize,
|
||||
}
|
||||
|
||||
pub struct PwMatch {
|
||||
match_ctx: MatchCtx,
|
||||
match_state: PlanetWars,
|
||||
}
|
||||
|
||||
impl PwMatch {
|
||||
pub fn create(match_ctx: MatchCtx, config: PwConfig) -> Self {
|
||||
// TODO: this is kind of hacked together at the moment
|
||||
let match_state = PlanetWars::create(config, match_ctx.players().len());
|
||||
|
||||
PwMatch {
|
||||
match_state,
|
||||
match_ctx,
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn run(mut self) {
|
||||
while !self.match_state.is_finished() {
|
||||
let player_messages = self.prompt_players().await;
|
||||
|
||||
for (player_id, turn) in player_messages {
|
||||
let res = self.execute_action(player_id, turn);
|
||||
if let Some(err) = action_errors(res) {
|
||||
let info_str = serde_json::to_string(&err).unwrap();
|
||||
self.match_ctx.send_info(player_id as u32, info_str);
|
||||
}
|
||||
}
|
||||
self.match_state.step();
|
||||
|
||||
// Log state
|
||||
let state = self.match_state.serialize_state();
|
||||
self.match_ctx
|
||||
.log_string(serde_json::to_string(&state).unwrap());
|
||||
}
|
||||
}
|
||||
|
||||
async fn prompt_players(&mut self) -> Vec<(usize, RequestResult<Vec<u8>>)> {
|
||||
// borrow these outside closure to make the borrow checker happy
|
||||
let state = self.match_state.state();
|
||||
let match_ctx = &mut self.match_ctx;
|
||||
|
||||
// TODO: this numbering is really messy.
|
||||
// Get rid of the distinction between player_num
|
||||
// and player_id.
|
||||
|
||||
self.match_state
|
||||
.state()
|
||||
.players
|
||||
.iter()
|
||||
.filter(|p| p.alive)
|
||||
.map(move |player| {
|
||||
let state_for_player = pw_serializer::serialize_rotated(&state, player.id - 1);
|
||||
match_ctx
|
||||
.request(
|
||||
player.id.try_into().unwrap(),
|
||||
serde_json::to_vec(&state_for_player).unwrap(),
|
||||
Duration::from_millis(1000),
|
||||
)
|
||||
.map(move |resp| (player.id, resp))
|
||||
})
|
||||
.collect::<FuturesUnordered<_>>()
|
||||
.collect::<Vec<_>>()
|
||||
.await
|
||||
}
|
||||
|
||||
fn execute_action(
|
||||
&mut self,
|
||||
player_num: usize,
|
||||
turn: RequestResult<Vec<u8>>,
|
||||
) -> proto::PlayerAction {
|
||||
let turn = match turn {
|
||||
Err(_timeout) => return proto::PlayerAction::Timeout,
|
||||
Ok(data) => data,
|
||||
};
|
||||
|
||||
let action: proto::Action = match serde_json::from_slice(&turn) {
|
||||
Err(err) => return proto::PlayerAction::ParseError(err.to_string()),
|
||||
Ok(action) => action,
|
||||
};
|
||||
|
||||
let commands = action
|
||||
.commands
|
||||
.into_iter()
|
||||
.map(|command| {
|
||||
let res = self.match_state.execute_command(player_num, &command);
|
||||
proto::PlayerCommand {
|
||||
command,
|
||||
error: res.err(),
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
return proto::PlayerAction::Commands(commands);
|
||||
}
|
||||
}
|
||||
|
||||
fn action_errors(action: PlayerAction) -> Option<PlayerAction> {
|
||||
match action {
|
||||
PlayerAction::Commands(commands) => {
|
||||
let failed = commands
|
||||
.into_iter()
|
||||
.filter(|cmd| cmd.error.is_some())
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
if failed.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(PlayerAction::Commands(failed))
|
||||
}
|
||||
}
|
||||
e => Some(e),
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue