use std::path::Path; use serde::{Deserialize, Serialize}; use tokio::{fs::File, io::AsyncWriteExt}; use planetwars_rules::protocol::State; use tokio::sync::mpsc; #[derive(Serialize, Deserialize, Debug)] #[serde(tag = "type")] pub enum MatchLogMessage { #[serde(rename = "gamestate")] GameState(State), #[serde(rename = "stderr")] StdErr(StdErrMessage), } #[derive(Serialize, Deserialize, Debug)] pub struct StdErrMessage { pub player_id: u32, pub message: String, } pub type MatchLogger = mpsc::UnboundedSender; pub async fn create_log_sink(log_file_path: &Path) -> MatchLogger { let (tx, rx) = mpsc::unbounded_channel(); let log_file = File::create(log_file_path) .await .expect("Could not create log file"); tokio::spawn(run_log_sink(rx, log_file)); tx } async fn run_log_sink(mut rx: mpsc::UnboundedReceiver, mut file: File) { while let Some(message) = rx.recv().await { let json = serde_json::to_string(&message).expect("failed to serialize message"); file.write_all(json.as_bytes()) .await .expect("failed to write log message to file"); file.write_all(b"\n") .await .expect("failed to write newline log message to file"); } }