#ifdef GL_ES precision mediump float; #endif #define PI 3.141592 uniform float u_step_interval; uniform float u_time; uniform bool u_vor; varying float v_intensity; varying float v_dist; varying vec3 v_color; varying vec2 v_pos; void main() { gl_FragColor = vec4(v_color, (1.0 - pow(1.0 - v_intensity, 1.23)) * 0.7); }