planetwars.dev/web/pw-visualizer/assets/shaders/frag/image.glsl
2021-12-29 22:54:30 +01:00

15 lines
270 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
// Passed in from the vertex shader.
varying vec2 v_texCoord;
// The texture.
uniform sampler2D u_texture;
void main() {
gl_FragColor = texture2D(u_texture, v_texCoord);
// gl_FragColor = vec4(0.7, 0.7, 0.0, 1.0);
}