obus/src/controller/controller.ino

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#include "shared.hpp"
#include "obus_can.hpp"
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#define STATE_INACTIVE 0
#define STATE_HELLO 1
#define STATE_GAME 2
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#define OBUS_MAX_STRIKES 3 // Number of strikes allowed until game over
#define OBUS_GAME_DURATION 10 // Duration of the game in seconds
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#define OBUS_GAME_DURATION_MS ((uint32_t) OBUS_GAME_DURATION*1000)
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uint8_t state = STATE_INACTIVE;
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struct module connected_modules_ids[OBUS_MAX_MODULES];
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uint8_t nr_connected_modules;
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uint8_t strikes;
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// Bit vectors for checking if game is solved or not
uint8_t unsolved_puzzles[32]; // 256 bits
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// TIMERS
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uint32_t hello_round_start;
uint32_t game_start;
uint32_t last_update;
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struct module this_module = {
.type = OBUS_TYPE_CONTROLLER,
.id = OBUS_CONTROLLER_ID
};
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void setup() {
Serial.begin(9600);
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obuscan_init();
state = STATE_INACTIVE;
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}
uint8_t check_solved() {
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uint8_t solved = 1;
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for (uint8_t i = 0; i < 32; i++) {
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if (unsolved_puzzles != 0) {
solved = 0;
break;
}
}
return solved;
}
void add_module_to_bit_vector(uint8_t module_id) {
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uint8_t byte_index = module_id >> 3;
uint8_t bit_index = module_id & 0x07;
unsolved_puzzles[byte_index] |= 0x1 << bit_index;
}
void solve_module_in_bit_vector(uint8_t module_id) {
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uint8_t byte_index = module_id >> 3;
uint8_t bit_index = module_id & 0x07;
unsolved_puzzles[byte_index] &= ~(0x1 << bit_index);
}
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void start_hello() {
state = STATE_HELLO;
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hello_round_start = millis();
nr_connected_modules = 0;
// Zero bit vectors
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for (uint8_t i = 0; i < 32; i++) {
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unsolved_puzzles[i] = 0;
}
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struct obus_message msg = obuscan_msg_c_hello(this_module);
obuscan_send(&msg);
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Serial.println(F("Start of discovery round"));
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}
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void send_ack() {
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struct obus_message msg = obuscan_msg_c_ack(this_module);
obuscan_send(&msg);
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}
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void receive_hello() {
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struct obus_message msg;
uint32_t current_time = millis();
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if (obuscan_receive(&msg)) {
if (msg.msg_type == OBUS_MSGTYPE_M_HELLO) {
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Serial.print("Registered module ");
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Serial.println(full_module_id(msg.from));
connected_modules_ids[nr_connected_modules] = msg.from;
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nr_connected_modules++;
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if (msg.from.type == OBUS_TYPE_PUZZLE) {
add_module_to_bit_vector(full_module_id(msg.from));
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}
send_ack();
Serial.println("ACK");
}
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} else if (current_time - hello_round_start > OBUS_DISC_DURATION_MS) {
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Serial.println("End of discovery round");
initialize_game();
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}
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}
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void initialize_game() {
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strikes = 0;
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game_start = millis();
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last_update = game_start;
state = STATE_GAME;
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Serial.println("Game started");
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send_game_update(OBUS_MSGTYPE_C_GAMESTART, OBUS_GAME_DURATION_MS);
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}
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void receive_module_update() {
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struct obus_message msg;
if (obuscan_receive(&msg)) {
switch (msg.msg_type) {
case OBUS_MSGTYPE_M_STRIKE:
// TODO check idempotency ID
strikes++;
break;
case OBUS_MSGTYPE_M_SOLVED:
solve_module_in_bit_vector(full_module_id(msg.from));
break;
default:
Serial.print(F("W Ignoring msg "));
Serial.println(msg.msg_type);
break;
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}
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}
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}
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void send_game_update(uint8_t msg_type, uint32_t time_left) {
Serial.print(F("Send "));
Serial.print(msg_type);
Serial.print(F(": "));
Serial.print(time_left);
Serial.print(F(", "));
Serial.print(strikes);
Serial.print(F("/"));
Serial.println(OBUS_MAX_STRIKES);
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struct obus_message msg = obuscan_msg_c_payld_gamestatus(
this_module, false, msg_type, time_left, strikes, OBUS_MAX_STRIKES);
obuscan_send(&msg);
}
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void game_loop() {
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uint32_t current_time = millis();
uint32_t time_elapsed = current_time - game_start;
uint32_t time_left =
OBUS_GAME_DURATION_MS < time_elapsed ? 0 : OBUS_GAME_DURATION_MS - time_elapsed;
// We cannot check for '<= 0' in an uint type so we check the terms prior to subtraction
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receive_module_update();
if (check_solved()) {
Serial.println("Game solved");
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send_game_update(OBUS_MSGTYPE_C_SOLVED, time_left);
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state = STATE_INACTIVE;
return;
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} else if (time_left == 0) {
Serial.println("Time's up");
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send_game_update(OBUS_MSGTYPE_C_TIMEOUT, time_left);
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state = STATE_INACTIVE;
return;
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} else if (strikes >= OBUS_MAX_STRIKES) {
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Serial.println("Strikeout");
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send_game_update(OBUS_MSGTYPE_C_STRIKEOUT, time_left);
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state = STATE_INACTIVE;
return;
}
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if (last_update + OBUS_UPDATE_INTERVAL <= current_time) {
send_game_update(OBUS_MSGTYPE_C_STATE, time_left);
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last_update = current_time;
}
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}
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void loop() {
switch (state) {
case STATE_INACTIVE:
start_hello();
break;
case STATE_HELLO:
receive_hello();
break;
case STATE_GAME:
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game_loop();
break;
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}
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}