Finish module code
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30d3c253b5
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1 changed files with 49 additions and 24 deletions
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@ -4,28 +4,35 @@
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#include <obus_module.h>
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#define PIN_GAUGE 3
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#define PIN_LED 2
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#define PIN_SLIDER A7
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#define ADJUSTMENT_PERIOD_MS 15000
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#define SLEEP_PERIOD_MS 5000
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#define SLEEP_PERIOD_MS random(20000, 30000)
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#define SLIDER_EDGE_AVOIDANCE 50
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#define ARRAY_LENGTH(array) ((sizeof array)/(sizeof (array[0])))
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uint32_t deadline = 0;
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int16_t target = 0;
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int16_t previousSliderValue = 0;
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int16_t previousTarget = 0;
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uint8_t moved = 0;
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void setup() {
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Serial.begin(115200);
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Serial.println("Needy finetuner by Midgard");
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obus_module::setup(OBUS_TYPE_NEEDY, OBUS_NEEDY_ID_DEVELOPMENT);
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/*obus_module::setup(OBUS_TYPE_NEEDY, OBUS_NEEDY_ID_DEVELOPMENT);*/
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pinMode(PIN_GAUGE, OUTPUT);
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pinMode(PIN_LED, OUTPUT);
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pinMode(PIN_SLIDER, INPUT);
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target = getSliderValue();
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previousSliderValue = getSliderValue();
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target = previousSliderValue;
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previousTarget = target;
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}
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@ -35,6 +42,7 @@ uint16_t getSliderValue() {
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for (int i = 1; i < ARRAY_LENGTH(stops); i++) {
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if (value <= stops[i]) return (value - stops[i - 1]) * 170 / (stops[i] - stops[i-1]) + (i-1)*170 - 1;
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}
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return 0;
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}
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void gauge(unsigned char value) {
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@ -48,61 +56,78 @@ bool is_in_tune(int16_t target, int16_t sliderValue) {
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return abs(target - sliderValue) <= 20;
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}
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/*
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int amountOfLedsToLight(timeLeft, target, sliderValue) {
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int ledPattern(int32_t timeLeft, int16_t target, int16_t sliderValue) {
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if (is_in_tune(target, sliderValue)) {
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return 0;
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}
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if (timeLeft <= ADJUSTMENT_PERIOD_MS * 2 / 4) return 3;
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if (timeLeft <= ADJUSTMENT_PERIOD_MS * 3 / 4) return 2;
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if (timeLeft <= ADJUSTMENT_PERIOD_MS * 4 / 4) return 1;
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if (timeLeft <= ADJUSTMENT_PERIOD_MS / 4 * 1) return 3;
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if (timeLeft <= ADJUSTMENT_PERIOD_MS / 4 * 2) return 3;
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if (timeLeft <= ADJUSTMENT_PERIOD_MS / 4 * 3) return 2;
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if (timeLeft <= ADJUSTMENT_PERIOD_MS / 4 * 4) return 1;
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return 0;
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}
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*/
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int ledCycle = 0;
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void loop() {
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bool is_message_valid = obus_module::loopNeedy(&message, callback_game_start, callback_game_stop);
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/*bool is_message_valid = obus_module::loopNeedy(&message, callback_game_start, callback_game_stop);*/
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int16_t sliderValue = getSliderValue();
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int16_t sliderValue = (getSliderValue() + previousSliderValue) / 2;
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previousSliderValue = getSliderValue();
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int16_t gaugeValue = previousTarget - sliderValue;
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int32_t timeLeft = deadline - millis();
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if (timeLeft <= ADJUSTMENT_PERIOD_MS) {
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// Require a movement being detected for at least 2 successive loops, to combat jitter
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if (moved >= 2) {
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if (moved >= 3) {
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gaugeValue = target - sliderValue;
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} else {
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if (abs(sliderValue - previousTarget) > 2) moved++;
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if (abs(sliderValue - previousTarget) > 4) moved++;
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else moved = 0;
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gaugeValue = (ADJUSTMENT_PERIOD_MS - timeLeft) * 127 / ADJUSTMENT_PERIOD_MS;
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if (target > previousTarget) {
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gaugeValue = (ADJUSTMENT_PERIOD_MS - timeLeft) * 107 / ADJUSTMENT_PERIOD_MS + 20;
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if (target < previousTarget) {
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gaugeValue *= -1;
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}
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}
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}
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/*amountLeds = amountOfLedsToLight(timeLeft, target, sliderValue);*/
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ledCycle++;
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bool ledOn = false;
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if (ledCycle > 0b1111) ledCycle = 0;
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switch (ledPattern(timeLeft, target, sliderValue)) {
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case 1: if ((ledCycle >> 3) & 1) ledOn = true; break;
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case 2: if ((ledCycle >> 2) & 1) ledOn = true; break;
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case 3: if ((ledCycle >> 1) & 1) ledOn = true; break;
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case 4: if ( ledCycle & 1) ledOn = true; break;
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default: break;
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}
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if (ledOn) digitalWrite(PIN_LED, 1);
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else digitalWrite(PIN_LED, 0);
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if (timeLeft < 0) {
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deadline = millis() + ADJUSTMENT_PERIOD_MS + SLEEP_PERIOD_MS;
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previousTarget = sliderValue;
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do {
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target = random(1023 - 2*30) + 30;
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} while(abs(target - previousTarget) < 50);
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moved = 0;
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Serial.println("---");
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if (!is_in_tune(target, sliderValue)) {
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obus_module::strike();
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target = sliderValue;
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Serial.println("Deadline missed, strike!");
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}
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deadline = millis() + ADJUSTMENT_PERIOD_MS + SLEEP_PERIOD_MS;
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previousTarget = sliderValue;
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do {
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target = random(1023 - 2*SLIDER_EDGE_AVOIDANCE) + SLIDER_EDGE_AVOIDANCE;
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} while(abs(target - previousTarget) < 50);
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moved = 0;
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}
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if (gaugeValue > 127) gaugeValue = 127;
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else if (gaugeValue < -127) gaugeValue = -127;
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gauge(gaugeValue + 127);
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delay(50);
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delay(40);
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}
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void callback_game_start(uint8_t puzzle_modules) {
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