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@ -117,7 +117,7 @@ broadcast to all modules. That way, you can spice up your puzzle, for example by
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making the defuser press a button when the countdown timer has a `1` in it, or by
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having the instructions in the manual vary based on the amount of strikes.
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See `docs/snippet.timeleft.cpp` for how to use the time remaining on the countdown
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See `docs/snippet_timeleft.cpp` for how to use the time remaining on the countdown
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timer in your module.
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### Using info modules in your puzzle/needy modules
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