Fix filename

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redfast00 2021-05-10 03:40:42 +02:00
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@ -117,7 +117,7 @@ broadcast to all modules. That way, you can spice up your puzzle, for example by
making the defuser press a button when the countdown timer has a `1` in it, or by making the defuser press a button when the countdown timer has a `1` in it, or by
having the instructions in the manual vary based on the amount of strikes. having the instructions in the manual vary based on the amount of strikes.
See `docs/snippet.timeleft.cpp` for how to use the time remaining on the countdown See `docs/snippet_timeleft.cpp` for how to use the time remaining on the countdown
timer in your module. timer in your module.
### Using info modules in your puzzle/needy modules ### Using info modules in your puzzle/needy modules