238 lines
6.3 KiB
C++
238 lines
6.3 KiB
C++
#include "obus_can.h"
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#include "obus_module.h"
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#define RED_LED 4
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#define GREEN_LED 7
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#define BLINK_DELAY_SLOW 1000
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#define BLINK_DELAY_NORMAL 500
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#define BLINK_DELAY_FAST 300
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#define MAX_TIME_BETWEEN_CALLS 100
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// Not used normally
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#define MCP_INT 2
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#define COLOR_OFF ((struct color) {false, false})
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#define COLOR_RED ((struct color) {true, false})
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#define COLOR_GREEN ((struct color) {false, true})
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#define COLOR_YELLOW ((struct color) {true, true})
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namespace obus_module {
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struct obus_can::module this_module;
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uint8_t strike_count;
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bool active;
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uint32_t next_loop_call_deadline;
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// Current LED status
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struct color { bool red; bool green; };
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struct color led_color;
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// Keeps track of whether the LED is currently lit, when a blink pattern is active
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bool blink_led_lit = false;
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int blink_delay = 0;
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unsigned long blink_next_time = 0;
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uint32_t led_reset_time;
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void _setLed(struct color color) {
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led_color = color;
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blink_delay = 0;
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led_reset_time = 0;
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digitalWrite(RED_LED, color.red ? HIGH : LOW);
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digitalWrite(GREEN_LED, color.green ? HIGH : LOW);
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}
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void _ledLoop() {
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// Check if we need to turn the LED back off, e.g. to reset the strike blinker
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if (led_reset_time && millis() > led_reset_time) {
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if (active) {
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_setLed(COLOR_YELLOW);
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} else {
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_setLed(COLOR_OFF);
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}
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led_reset_time = 0;
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}
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// Update blink of status LED
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if (blink_delay && millis() > blink_next_time) {
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blink_led_lit = !blink_led_lit;
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if (blink_led_lit) {
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digitalWrite(RED_LED, led_color.red ? HIGH : LOW);
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digitalWrite(GREEN_LED, led_color.green ? HIGH : LOW);
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} else {
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digitalWrite(RED_LED, false);
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digitalWrite(GREEN_LED, false);
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}
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blink_next_time = millis() + blink_delay;
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}
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}
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void _setLedBlink(struct color color, uint16_t delay) {
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led_color = color;
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blink_led_lit = false;
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blink_delay = delay;
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blink_next_time = millis();
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led_reset_time = 0;
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_ledLoop();
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}
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void _resetState() {
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strike_count = 0;
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active = false;
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next_loop_call_deadline = 0;
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if (this_module.type == OBUS_TYPE_PUZZLE || this_module.type == OBUS_TYPE_NEEDY) {
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pinMode(RED_LED, OUTPUT);
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pinMode(GREEN_LED, OUTPUT);
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_setLedBlink(COLOR_GREEN, BLINK_DELAY_SLOW);
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}
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}
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void setup(uint8_t type, uint8_t id) {
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this_module.type = type;
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this_module.id = id;
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obus_can::init();
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_resetState();
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}
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void empty_callback_info(uint8_t info_id, uint8_t infomessage[7]) {
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// Mark arguments as not used
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(void)info_id;
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(void)infomessage;
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}
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void empty_callback_state(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved) {
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// Mark arguments as not used
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(void)time_left;
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(void)strikes;
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(void)max_strikes;
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(void)puzzle_modules_solved;
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}
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void blink_error(String message) {
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bool blink = false;
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while (true) {
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digitalWrite(RED_LED, blink);
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digitalWrite(GREEN_LED, blink);
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blink = !blink;
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delay(BLINK_DELAY_NORMAL);
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Serial.println(message);
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}
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}
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bool loopPuzzle(obus_can::message* message, void (*callback_game_start)(uint8_t puzzle_modules), void (*callback_game_stop)(), void (*callback_info)(uint8_t info_id, uint8_t infomessage[7]), void (*callback_state)(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved)) {
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// TODO this can be more efficient by only enabling error interrupts and
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// reacting to the interrupt instead of checking if the flag is set in a loop
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// We will need to fork our CAN library for this, because the needed functions are private.
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// Also, we can't do this by default, because the INT pin is normally not connected to the board
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if (obus_can::is_error_condition()) {
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blink_error(F("E CAN error"));
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}
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if (next_loop_call_deadline != 0 && millis() > next_loop_call_deadline) {
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blink_error(F("E missed deadline"));
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}
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next_loop_call_deadline = millis() + MAX_TIME_BETWEEN_CALLS;
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bool received_message = false;
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if (obus_can::receive(message)) {
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received_message = true;
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if (is_from_controller(message->from)) {
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switch (message->msg_type) {
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case OBUS_MSGTYPE_C_GAMESTART:
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active = true;
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_setLed(COLOR_YELLOW);
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// The field is named puzzle_modules_solved, but it actually contains the amount of puzzle modules
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callback_game_start(message->gamestatus.puzzle_modules_solved);
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break;
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case OBUS_MSGTYPE_C_HELLO:
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_resetState();
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obus_can::send_m_hello(this_module);
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break;
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case OBUS_MSGTYPE_C_SOLVED:
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case OBUS_MSGTYPE_C_TIMEOUT:
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case OBUS_MSGTYPE_C_STRIKEOUT:
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active = false;
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_setLed(COLOR_OFF);
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callback_game_stop();
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break;
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case OBUS_MSGTYPE_C_ACK:
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break;
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case OBUS_MSGTYPE_C_STATE:
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callback_state(message->gamestatus.time_left, message->gamestatus.strikes, message->gamestatus.max_strikes, message->gamestatus.puzzle_modules_solved);
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break;
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default:
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break;
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}
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} else if (message->from.type == OBUS_TYPE_INFO) {
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uint8_t infobuffer[7] = {0};
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memcpy(infobuffer, message->infomessage.data, message->infomessage.len);
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callback_info(message->from.id, infobuffer);
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}
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}
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_ledLoop();
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return received_message;
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}
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bool loopNeedy(obus_can::message* message, void (*callback_game_start)(uint8_t puzzle_modules), void (*callback_game_stop)(), void (*callback_info)(uint8_t info_id, uint8_t infomessage[7]), void (*callback_state)(uint32_t time_left, uint8_t strikes, uint8_t max_strikes, uint8_t puzzle_modules_solved)) {
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// For now this is the same function
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return loopPuzzle(message, callback_game_start, callback_game_stop, callback_info, callback_state);
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}
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bool loopInfo(obus_can::message* message, int (*info_generator)(uint8_t*)) {
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bool interesting_message = false;
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if (obus_can::receive(message)) {
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if (is_from_controller(message->from)) {
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switch (message->msg_type) {
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case OBUS_MSGTYPE_C_INFOSTART:
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{
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uint8_t info_message[OBUS_PAYLD_INFO_MAXLEN];
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int len = info_generator(info_message);
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obus_can::send_i_infomessage(this_module, info_message, len);
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}
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break;
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case OBUS_MSGTYPE_C_STATE:
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interesting_message = true;
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break;
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default:
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break;
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}
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}
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}
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return interesting_message;
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}
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void strike() {
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if (!active) {
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return;
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}
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strike_count++;
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_setLedBlink(COLOR_RED, BLINK_DELAY_FAST);
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led_reset_time = millis() + 2000;
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obus_can::send_m_strike(this_module, strike_count);
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}
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void solve() {
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if (!active) {
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return;
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}
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obus_can::send_m_solved(this_module);
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active = false;
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_setLed(COLOR_GREEN);
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}
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bool is_active() {
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return active;
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}
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}
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