48 lines
2.7 KiB
Markdown
48 lines
2.7 KiB
Markdown
# Ontmijnen van een Bom vereist Uitstekende Samenwerking
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You see an armed time bomb but don't know how to disarm it. Your friends found a manual to defuse the bomb and you have them on call. This is the premise of the game OBUS, a hardware project by [Zeus WPI](https://zeus.ugent.be). Inspired by the amazing software game [Keep Talking and Nobody Explodes](https://www.keeptalkinggame.com/).
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## Get started writing a module
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These are the instructions for building your own OBUS module with an Arduino Nano v3 and the custom PCB. If
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you're using other hardware, you might need to do some things differently.
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0. Read the "[Getting started guide](docs/GETTING_STARTED.md)" to get a general idea of how OBUS works.
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1. [Install](https://www.arduino.cc/en/Guide/#install-the-arduino-desktop-ide) the Arduino IDE.
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2. Clone this repository with Git in a permanent location on your drive.
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3. Symlink the library: `ln -s /ABSOLUTE/PATH/TO/REPO/lib /PATH/TO/Arduino/libraries/obus`
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(on most Linux distro's, this the Arduino folder is in `$HOME/Arduino`)
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4. Follow [these steps](https://github.com/autowp/arduino-mcp2515/#software-usage) to install the CAN library
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5. Execute `./src/new_module.sh` to create a new module. When asked for a type, you'll probably want to choose 'puzzle'.
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6. Edit the newly generated .ino file, either in the Arduino IDE or in your own editor.
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7. In the Arduino IDE, select the correct board (Arduino Nano) and processor (ATmega328P (Old Bootloader)). After that,
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flash your code to the Arduino and test it out.
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TODO insert picture here
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## Background
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### Game
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The game is played by at least two players. The goal is to defuse a bomb,
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this is accomplished by defusing every module on that bomb before the bomb
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timer runs out.
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There are two roles:
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- Expert: this person can read the manual about how to defuse the bomb, but cannot see nor interact with the bomb
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- Defuser: this person can see and interact with the bomb, but cannot read the manual
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These two roles can communicate with each other. To successfully defuse the bomb, they must
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communicate efficiently and clearly. If a mistake is made, the team gets a strike.
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If they get too many strikes or the timer runs out, the bomb explodes.
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### Implementation goals
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- It should be easy to add new modules, both hardware- and software-wise
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- It should be easy to build your own module and get it working with the rest of the game
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- Every run of the game should be different
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- It should be possible for multiple people at the same time to develop a new module
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The idea is to have one bomb controller that keeps track of the timer, the amount of strikes and of whether
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the bomb has been successfully disarmed, and to have multiple modules that have one or more challenges on them
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that need to be solved.
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