add basic functions

This commit is contained in:
ajuvercr 2019-09-17 13:46:20 +02:00
parent b1d59e3e18
commit e4089cb112
3 changed files with 99 additions and 18 deletions

View file

@ -28,6 +28,7 @@ wee_alloc = { version = "0.4.2", optional = true }
serde = "1.0.100"
serde_derive = "1.0.100"
serde_json = "1.0"
octoon-math = "0.1.7"
[dev-dependencies]
wasm-bindgen-test = "0.2"

View file

@ -2,6 +2,9 @@ extern crate serde;
#[macro_use]
extern crate serde_derive;
extern crate serde_json;
extern crate octoon_math;
use octoon_math::{Mat3, Vec3};
mod utils;
mod types;
@ -14,19 +17,17 @@ use wasm_bindgen::prelude::*;
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
#[wasm_bindgen]
pub struct Location {
x: f64,
y: f64,
angle: f64,
}
#[wasm_bindgen]
pub struct Game {
states : Vec<types::State>,
states: Vec<types::State>,
turn: usize,
/* put extra shit here */
current_turn: Vec<Location>,
planets: Vec<Vec3<f64>>,
view_box: Vec<f64>,
ship_locations: Vec<Mat3<f64>>,
current_planet_colours: Vec<Vec3<f64>>,
}
#[wasm_bindgen]
@ -35,32 +36,70 @@ impl Game {
utils::set_panic_hook();
// First line is fucked but we just filter out things that cannot parse
let states = file.split("\n").filter_map(|line|
let states: Vec<types::State> = file.split("\n").filter_map(|line|
serde_json::from_str(line).ok()
).collect();
Self {
planets: utils::get_planets(&states[0].planets, 10.0),
view_box: utils::caclulate_viewbox(&states[0].planets),
turn: 0,
states,
current_turn: Vec::new()
ship_locations: Vec::new(),
current_planet_colours: Vec::new(),
}
}
pub fn get_viewbox(&self) -> *const f64 {
self.view_box.as_ptr()
}
pub fn get_planets(&self) -> *const Vec3<f64> {
self.planets.as_ptr()
}
pub fn get_planet_colors(&self) -> *const Vec3<f64> {
self.current_planet_colours.as_ptr()
}
pub fn get_planet_count(&self) -> usize {
self.planets.len()
}
pub fn turn_count(&self) -> usize {
self.states.len()
}
pub fn add_location(&mut self, x: f64, y: f64, angle: f64) {
self.current_turn.push(
Location { x, y, angle}
);
pub fn update_turn(&mut self, turn: usize) {
self.turn = turn.min(self.states.len());
self.update_planet_colours();
self.update_ship_locations()
}
fn update_planet_colours(&mut self) {
self.current_planet_colours = self.states[self.turn].planets
.iter()
.map(|p| utils::COLORS[p.owner.unwrap_or(0) as usize % utils::COLORS.len()].into())
.collect();
}
fn update_ship_locations(&mut self) {
}
// pub fn add_location(&mut self, x: f64, y: f64, angle: f64) {
// self.current_turn.push(
// Location { x, y, angle}
// );
// }
pub fn location_count(&self) -> usize {
self.current_turn.len()
self.ship_locations.len()
}
pub fn locations(&self) -> *const Location {
self.current_turn.as_ptr()
pub fn get_ship_locations(&self) -> *const Mat3<f64> {
self.ship_locations.as_ptr()
}
}

View file

@ -8,3 +8,44 @@ pub fn set_panic_hook() {
#[cfg(feature = "console_error_panic_hook")]
console_error_panic_hook::set_once();
}
use octoon_math::{Vec3};
/// this is total extra, so it the planet viewbox is like 100px wide, it will now be in total 110 pixels wide
static VIEWBOX_SCALE: f64 = 0.1;
pub static COLORS: [[f64; 3]; 10] = [
[1.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
];
use super::types;
pub fn caclulate_viewbox(planets: &Vec<types::Planet>) -> Vec<f64> {
let mut iter = planets.iter();
let init = match iter.next() {
Some(p) => (p.x, p.y, p.x, p.y),
None => return vec![0.0, 0.0, 0.0, 0.0],
};
let (min_x, min_y, max_x, max_y) = planets
.iter()
.fold(init, |(min_x, min_y, max_x, max_y), p| (min_x.min(p.x), min_y.min(p.y), max_x.max(p.x), max_y.max(p.y)));
let (width, height) = (max_x - min_x, max_y - min_y);
let (dx, dy) = (VIEWBOX_SCALE * width, VIEWBOX_SCALE * height);
vec![min_x - dx/2.0, min_y - dy/2.0, width + dx, height + dy]
}
pub fn get_planets(planets: &Vec<types::Planet>, r: f64) -> Vec<Vec3<f64>> {
planets.iter().map(|p| Vec3::new(p.x, p.y, r)).collect()
}