flappy-bird/Tower.gd

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289 B
GDScript3
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extends Node2D
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signal exit
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signal passed
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# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _on_Tower_body_entered(body):
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emit_signal("hit")
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func _on_Visibility_screen_exited():
queue_free()
emit_signal("exit")