15 lines
289 B
GDScript
15 lines
289 B
GDScript
extends Node2D
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signal exit
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signal passed
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _on_Tower_body_entered(body):
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emit_signal("hit")
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func _on_Visibility_screen_exited():
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queue_free()
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emit_signal("exit")
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