general update
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fce540a122
commit
02ebacf45d
5 changed files with 17 additions and 27 deletions
11
Camera2D.gd
11
Camera2D.gd
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@ -3,8 +3,6 @@ extends Node
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export (PackedScene) var Tower = preload("res://Tower.tscn");
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onready var screen_size = Vector2(ProjectSettings.get("display/window/size/width"), ProjectSettings.get("display/window/size/height"))
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onready var player = get_node("Player")
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onready var bg = get_node("Background")
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export var tower_density = 250
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var last_built = 500
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@ -20,15 +18,6 @@ func build_tower():
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add_child(tower)
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last_built += tower_density
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func update_view():
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var canvas_transform = get_viewport().get_canvas_transform()
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var pos = player.position
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pos.y = 0
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canvas_transform[2] = -pos + screen_size / 2
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bg.position = player.position
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get_viewport().set_canvas_transform(canvas_transform)
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func _ready():
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randomize()
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@ -22,7 +22,7 @@ collision_layer = 0
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motion_scale = Vector2( 0.5, 1 )
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motion_mirroring = Vector2( 420, 0 )
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[node name="Background" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
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position = Vector2( 209.839, 320 )
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scale = Vector2( 2.91891, 2.5 )
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texture = SubResource( 1 )
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@ -34,7 +34,7 @@ func _process(delta):
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position += Vector2(speed, speed_y * speed)
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# TODO find the correct rotation, noob
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rotation = atan(speed_y / speed)
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if position.y > screen_size.y:
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27
Player.tscn
27
Player.tscn
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@ -3,10 +3,6 @@
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://res/sprites.png" type="Texture" id=2]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 12.8837
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height = 4.07484
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 2 )
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region = Rect2( -4, 488, 84, 16 )
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@ -16,7 +12,7 @@ length = 0.8
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loop = true
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step = 0.2
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tracks/0/type = "value"
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tracks/0/path = NodePath("Node2D/Sprite1:frame")
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tracks/0/path = NodePath("Node2D/Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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@ -25,24 +21,25 @@ tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 1, 2, 1, 0 ]
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"values": [ 0, 1, 2, 1 ]
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}
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[node name="Player" type="Area2D"]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 12.8837
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height = 4.07484
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[node name="Area2D" type="Area2D"]
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position = Vector2( 9.25964, 6.09653 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.5708
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shape = SubResource( 1 )
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[node name="Node2D" type="Node2D" parent="."]
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scale = Vector2( 2, 2 )
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[node name="Sprite1" type="Sprite" parent="Node2D"]
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[node name="Sprite" type="Sprite" parent="Node2D"]
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position = Vector2( -3.46641, -2.14102 )
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scale = Vector2( 2.14565, 2.14019 )
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texture = SubResource( 2 )
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hframes = 3
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frame = 1
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@ -52,6 +49,10 @@ root_node = NodePath("../..")
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autoplay = "fly"
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anims/fly = SubResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.5708
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shape = SubResource( 1 )
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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limit_top = 0
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2
Tower.gd
2
Tower.gd
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@ -1,4 +1,4 @@
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extends Node2D
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extends Node2D
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signal exit
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# Declare member variables here. Examples:
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