flappy-bird/Tower.gd
2020-02-08 11:36:48 +01:00

18 lines
382 B
GDScript3

extends Node2D
signal exit
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _on_Tower_body_entered(body):
print("HIT HERE")
pass # Replace with function body.
func _on_Visibility_screen_exited():
queue_free()
emit_signal("exit")