docs: added comments
This commit is contained in:
parent
af4cdd6a3a
commit
6e62c50930
11 changed files with 119 additions and 81 deletions
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@ -19,7 +19,7 @@ dock_filesystem_split=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://")
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dock_filesystem_selected_paths=PackedStringArray("res://Player.tscn")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://")
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dock_3="Scene,Import"
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dock_4="FileSystem"
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@ -27,17 +27,17 @@ dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://Main.tscn")
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current_scene="res://Main.tscn"
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open_scenes=PackedStringArray("res://Main.tscn", "res://Player.tscn")
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current_scene="res://Player.tscn"
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center_split_offset=0
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=2
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selected_bottom_panel_item=1
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selected_bottom_panel_item=0
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[ScriptEditor]
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open_scripts=["res://Camera2D.gd", "res://Player.gd"]
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selected_script="res://Camera2D.gd"
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open_scripts=["res://Main.gd", "res://Player.gd", "res://Tower.gd", "res://UI.gd"]
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selected_script="res://Player.gd"
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open_help=[]
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script_split_offset=70
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list_split_offset=0
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@ -1,14 +1,14 @@
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ea4bc82a6ad023ab7ee23ee620429895
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::res://::1713198935
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Camera2D.gd::GDScript::-1::1713198916::0::1::::<>Node<>::
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default_env.tres::Environment::-1::1713198916::0::1::::<><>::
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icon.png::CompressedTexture2D::224231617940432086::1713198714::1713198936::1::::<><>::
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Main.tscn::PackedScene::-1::1713198916::0::1::::<><>::res://Camera2D.gd<>res://Player.tscn<>res://res/sprites.png<>res://UI.tscn
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Player.gd::GDScript::-1::1713198916::0::1::::<>Area2D<>::
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Player.tscn::PackedScene::-1::1713198916::0::1::::<><>::res://Player.gd<>res://res/sprites.png
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Tower.gd::GDScript::-1::1713198916::0::1::::<>Node2D<>::
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Tower.tscn::PackedScene::-1::1713198916::0::1::::<><>::res://Tower.gd<>res://res/sprites.png
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UI.gd::GDScript::-1::1713198916::0::1::::<>CanvasLayer<>::
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UI.tscn::PackedScene::-1::1713198916::0::1::::<><>::res://UI.gd
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::res://res/::1713198714
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sprites.png::CompressedTexture2D::1870513174833790166::1713198714::1713198936::1::::<><>::
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::res://::1713445642
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default_env.tres::Environment::2706437284641004306::1713444527::0::1::::<><>::
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icon.png::CompressedTexture2D::224231617940432086::1713444527::1713444527::1::::<><>::
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Main.gd::GDScript::-1::1713444527::0::1::::<>Node<>::
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Main.tscn::PackedScene::798496173305188108::1713445635::0::1::::<><>::res://Main.gd<>res://Player.tscn<>uid://1wdcw8ne7j5w::::res://res/sprites.png<>res://UI.tscn
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Player.gd::GDScript::-1::1713444527::0::1::::<>Area2D<>::
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Player.tscn::PackedScene::-1::1713444527::0::1::::<><>::res://Player.gd<>res://res/sprites.png
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Tower.gd::GDScript::-1::1713444527::0::1::::<>Node2D<>::
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Tower.tscn::PackedScene::-1::1713444527::0::1::::<><>::res://Tower.gd<>res://res/sprites.png
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UI.gd::GDScript::-1::1713444527::0::1::::<>CanvasLayer<>::
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UI.tscn::PackedScene::-1::1713444527::0::1::::<><>::res://UI.gd
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::res://res/::1713444527
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sprites.png::CompressedTexture2D::1870513174833790166::1713444527::1713444527::1::::<><>::
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@ -1,4 +1,6 @@
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res://default_env.tres
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res://Main.tscn
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res://Camera2D.gd
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res://Player.tscn
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res://Player.gd
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res://Tower.gd
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res://Main.gd
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@ -1,6 +1,6 @@
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[editor_metadata]
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executable_path="C:/Users/Gebruiker/Desktop/Godot_v4.2.1-stable_win64.exe/Godot_v4.2.1-stable_win64.exe"
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executable_path="/home/vincent/Documents/programming/godot/Godot_v4.2.1-stable_linux.x86_64"
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[debug_options]
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@ -9,8 +9,8 @@ run_reload_scripts=true
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[recent_files]
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scenes=["res://Main.tscn"]
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scripts=["res://Player.gd", "res://Camera2D.gd"]
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scenes=["res://Player.tscn", "res://Main.tscn"]
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scripts=["res://UI.gd", "res://Main.gd", "res://Tower.gd", "res://Player.gd", "res://Camera2D.gd"]
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[linked_properties]
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@ -18,3 +18,4 @@ Node2D:scale=true
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Sprite2D:scale=true
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ParallaxLayer:motion_scale=true
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ParallaxLayer:scale=true
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Area2D:scale=true
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@ -1,26 +1,54 @@
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[res://Camera2D.gd]
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 12,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 41,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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[res://Player.gd]
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 46,
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"column": 1,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 8,
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"row": 68,
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"scroll_position": 25.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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[res://Tower.gd]
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 0,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 16,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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[res://Main.gd]
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 0,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 25,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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[res://UI.gd]
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 0,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 19,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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Binary file not shown.
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@ -1,17 +1,16 @@
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extends Node
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@export var Tower = preload("res://Tower.tscn");
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@onready var screen_size = Vector2(ProjectSettings.get("display/window/size/viewport_width"), ProjectSettings.get("display/window/size/viewport_height"))
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@export var tower_density = 250
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signal spawn
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var last_built = 300
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# Tower variables
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@export var Tower = preload("res://Tower.tscn"); # Tower scene
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@export var tower_density = 250 # How often a tower should be added
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var last_built = 300 # Helper variable to adhear the tower density
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var towers = []
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signal spawn # A tower is spawned in
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# Build a single tower
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func build_tower():
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var tower = Tower.instantiate()
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tower.connect("exit", Callable(self, "_on_Tower_exit"))
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@ -25,6 +24,7 @@ func build_tower():
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add_child(tower)
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last_built += tower_density
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# Build all towers
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func build_all_towers():
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get_tree().call_group("tower", "queue_free")
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last_built = 300
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@ -32,6 +32,7 @@ func build_all_towers():
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build_tower()
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func _ready():
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# Connect signals
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var ui = get_node("UI")
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var player = get_node("Player")
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player.connect("start", Callable(self, "build_all_towers"))
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@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://lm2d6kimhksi"]
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[ext_resource type="Script" path="res://Camera2D.gd" id="1"]
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[ext_resource type="PackedScene" path="res://Player.tscn" id="2"]
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[ext_resource type="Script" path="res://Main.gd" id="1"]
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[ext_resource type="PackedScene" uid="uid://bkppr8vsso41l" path="res://Player.tscn" id="2"]
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[ext_resource type="Texture2D" uid="uid://1wdcw8ne7j5w" path="res://res/sprites.png" id="3"]
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[ext_resource type="PackedScene" path="res://UI.tscn" id="4"]
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10
Player.gd
10
Player.gd
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@ -25,9 +25,9 @@ func start_game():
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# Called when the node enters the scene tree for the first time.
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func _ready():
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screen_size = get_viewport_rect().size
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# x_offset = get_global_transform().get_origin().x
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func _process(delta):
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# Called every frame
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func _process(_delta):
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if Input.is_action_just_pressed("ui_accept"):
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if not playing:
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start_game()
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@ -40,6 +40,7 @@ func _process(delta):
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if not playing:
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return
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# Adjust the birds position
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speed_y += speed_inc
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position += Vector2(speed, speed_y * speed)
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@ -49,17 +50,18 @@ func _process(delta):
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emit_signal("passed")
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tower_locations.pop_front()
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# Rotate the bird
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update_rotation()
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if position.y > screen_size.y:
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emit_signal("hit")
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print(position)
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playing = false
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func update_rotation():
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rotation = atan(speed_y / speed)
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func _on_Player_body_entered(body):
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# Hit detection
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func _on_Player_body_entered(_body):
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playing = false
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start_game()
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42
Player.tscn
42
Player.tscn
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@ -1,22 +1,22 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=3 uid="uid://bkppr8vsso41l"]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://res/sprites.png" type="Texture2D" id=2]
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[ext_resource type="Script" path="res://Player.gd" id="1"]
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[ext_resource type="Texture2D" uid="uid://1wdcw8ne7j5w" path="res://res/sprites.png" id="2"]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 2 )
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[sub_resource type="AtlasTexture" id="1"]
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atlas = ExtResource("2")
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region = Rect2(-4, 488, 84, 16)
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[sub_resource type="Animation" id=2]
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[sub_resource type="Animation" id="2"]
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length = 0.8
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loop = true
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loop_mode = 1
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step = 0.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Node2D/Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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@ -24,37 +24,41 @@ tracks/0/keys = {
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"values": [0, 1, 2, 1]
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}
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[sub_resource type="CapsuleShape2D" id=3]
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radius = 12.8837
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_s168r"]
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_data = {
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"fly": SubResource("2")
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}
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[sub_resource type="CapsuleShape2D" id="3"]
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radius = 2.03742
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height = 4.07484
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[node name="Area2D" type="Area2D"]
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position = Vector2(9.25964, 6.09653)
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scale = Vector2(1, 1.02134)
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_group_": true
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}
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script = ExtResource("1")
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[node name="Node2D" type="Node2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="Node2D"]
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position = Vector2(-3.46641, -2.14102)
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scale = Vector2(2.14565, 2.14019)
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texture = SubResource( 1 )
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texture = SubResource("1")
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hframes = 3
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Node2D"]
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root_node = NodePath("../..")
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libraries = {
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"": SubResource("AnimationLibrary_s168r")
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}
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autoplay = "fly"
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anims/fly = SubResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.5708
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shape = SubResource( 3 )
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shape = SubResource("3")
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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limit_top = 0
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limit_bottom = 0
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[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]
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2
Tower.gd
2
Tower.gd
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@ -8,7 +8,7 @@ func _ready():
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add_to_group("tower")
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pass # Replace with function body.
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func _on_Tower_body_entered(body):
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func _on_Tower_body_entered(_body):
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emit_signal("hit")
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func _on_Visibility_screen_exited():
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