84 lines
2.1 KiB
Text
84 lines
2.1 KiB
Text
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://res/sprites.png" type="Texture" id=2]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 12.8837
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height = 4.07484
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[sub_resource type="Animation" id=3]
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resource_name = "fly"
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length = 0.4
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite1:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite2:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.1, 0.3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ 0, 0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite3:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0.2 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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[node name="Player" type="Area2D"]
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position = Vector2( 9.25964, 6.09653 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.5708
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shape = SubResource( 2 )
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[node name="Node2D" type="Node2D" parent="."]
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scale = Vector2( 2, 2 )
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[node name="Sprite1" type="Sprite" parent="Node2D"]
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texture = ExtResource( 2 )
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region_enabled = true
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region_rect = Rect2( 3, 491, 17, 12 )
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[node name="Sprite2" type="Sprite" parent="Node2D"]
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texture = ExtResource( 2 )
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region_enabled = true
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region_rect = Rect2( 31, 491, 17, 12 )
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[node name="Sprite3" type="Sprite" parent="Node2D"]
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texture = ExtResource( 2 )
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region_enabled = true
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region_rect = Rect2( 59, 491, 17, 12 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Node2D"]
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root_node = NodePath("../..")
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autoplay = "fly"
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anims/fly = SubResource( 3 )
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[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]
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