mapcomplete/UI/Input/LengthInput.ts

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import { InputElement } from "./InputElement"
import { UIEventSource } from "../../Logic/UIEventSource"
import Combine from "../Base/Combine"
import Svg from "../../Svg"
import { Utils } from "../../Utils"
import Loc from "../../Models/Loc"
import { GeoOperations } from "../../Logic/GeoOperations"
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import Minimap, { MinimapObj } from "../Base/Minimap"
import BackgroundMapSwitch from "../BigComponents/BackgroundMapSwitch"
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import BaseUIElement from "../BaseUIElement"
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/**
* Selects a length after clicking on the minimap, in meters
*/
export default class LengthInput extends InputElement<string> {
private readonly _location: UIEventSource<Loc>
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private readonly value: UIEventSource<string>
private readonly background: UIEventSource<any>
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constructor(
mapBackground: UIEventSource<any>,
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location: UIEventSource<Loc>,
value?: UIEventSource<string>
) {
super()
this._location = location
this.value = value ?? new UIEventSource<string>(undefined)
this.background = mapBackground
this.SetClass("block")
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}
GetValue(): UIEventSource<string> {
return this.value
}
IsValid(str: string): boolean {
const t = Number(str)
return !isNaN(t) && t >= 0
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}
protected InnerConstructElement(): HTMLElement {
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let map: BaseUIElement & MinimapObj = undefined
let layerControl: BaseUIElement = undefined
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if (!Utils.runningFromConsole) {
map = Minimap.createMiniMap({
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background: this.background,
allowMoving: false,
location: this._location,
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attribution: true,
leafletOptions: {
tap: true,
},
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})
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layerControl = new BackgroundMapSwitch(
{
locationControl: this._location,
backgroundLayer: this.background,
},
this.background,
{
allowedCategories: ["map", "photo"],
}
)
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}
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const crosshair = new Combine([
Svg.length_crosshair_svg().SetStyle(
`position: absolute;top: 0;left: 0;transform:rotate(${this.value.data ?? 0}deg);`
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),
])
.SetClass("block length-crosshair-svg relative pointer-events-none")
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.SetStyle("z-index: 1000; visibility: hidden")
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const element = new Combine([
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crosshair,
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layerControl?.SetStyle(
"position: absolute; bottom: 0.25rem; left: 0.25rem; z-index: 1000"
),
map?.SetClass("w-full h-full block absolute top-0 left-O overflow-hidden"),
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])
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.SetClass("relative block bg-white border border-black rounded-xl overflow-hidden")
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.ConstructElement()
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this.RegisterTriggers(
map?.ConstructElement(),
map?.leafletMap,
crosshair.ConstructElement()
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)
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element.style.overflow = "hidden"
element.style.display = "block"
return element
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}
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private RegisterTriggers(
htmlElement: HTMLElement,
leafletMap: UIEventSource<L.Map>,
measurementCrosshair: HTMLElement
) {
let firstClickXY: [number, number] = undefined
let lastClickXY: [number, number] = undefined
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const self = this
function onPosChange(x: number, y: number, isDown: boolean, isUp?: boolean) {
if (x === undefined || y === undefined) {
// Touch end
firstClickXY = undefined
lastClickXY = undefined
return
}
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const rect = htmlElement.getBoundingClientRect()
// From the central part of location
const dx = x - rect.left
const dy = y - rect.top
if (isDown) {
if (lastClickXY === undefined && firstClickXY === undefined) {
firstClickXY = [dx, dy]
} else if (firstClickXY !== undefined && lastClickXY === undefined) {
lastClickXY = [dx, dy]
} else if (firstClickXY !== undefined && lastClickXY !== undefined) {
// we measure again
firstClickXY = [dx, dy]
lastClickXY = undefined
}
}
if (firstClickXY === undefined) {
measurementCrosshair.style.visibility = "hidden"
return
}
const distance = Math.sqrt(
(dy - firstClickXY[1]) * (dy - firstClickXY[1]) +
(dx - firstClickXY[0]) * (dx - firstClickXY[0])
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)
if (isUp) {
if (distance > 15) {
lastClickXY = [dx, dy]
}
} else if (lastClickXY !== undefined) {
return
}
measurementCrosshair.style.visibility = "unset"
measurementCrosshair.style.left = firstClickXY[0] + "px"
measurementCrosshair.style.top = firstClickXY[1] + "px"
const angle = (180 * Math.atan2(firstClickXY[1] - dy, firstClickXY[0] - dx)) / Math.PI
const angleGeo = (angle + 270) % 360
const measurementCrosshairInner: HTMLElement = <HTMLElement>(
measurementCrosshair.firstChild
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)
measurementCrosshairInner.style.transform = `rotate(${angleGeo}deg)`
measurementCrosshairInner.style.width = distance * 2 + "px"
measurementCrosshairInner.style.marginLeft = -distance + "px"
measurementCrosshairInner.style.marginTop = -distance + "px"
const leaflet = leafletMap?.data
if (leaflet) {
const first = leaflet.layerPointToLatLng(firstClickXY)
const last = leaflet.layerPointToLatLng([dx, dy])
const geoDist =
Math.floor(
GeoOperations.distanceBetween(
[first.lng, first.lat],
[last.lng, last.lat]
) * 10
) / 10
self.value.setData("" + geoDist)
}
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}
htmlElement.ontouchstart = (ev: TouchEvent) => {
onPosChange(ev.touches[0].clientX, ev.touches[0].clientY, true)
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ev.preventDefault()
}
htmlElement.ontouchmove = (ev: TouchEvent) => {
onPosChange(ev.touches[0].clientX, ev.touches[0].clientY, false)
ev.preventDefault()
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}
htmlElement.ontouchend = (ev: TouchEvent) => {
onPosChange(undefined, undefined, false, true)
ev.preventDefault()
}
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htmlElement.onmousedown = (ev: MouseEvent) => {
onPosChange(ev.clientX, ev.clientY, true)
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ev.preventDefault()
}
htmlElement.onmouseup = (ev) => {
onPosChange(ev.clientX, ev.clientY, false, true)
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ev.preventDefault()
}
htmlElement.onmousemove = (ev: MouseEvent) => {
onPosChange(ev.clientX, ev.clientY, false)
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ev.preventDefault()
}
}
}