221 lines
6.7 KiB
Markdown
221 lines
6.7 KiB
Markdown
Architecture
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============
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This document aims to give an architectural overview of how MapCompelte is built. It should give some feeling on how
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everything fits together.
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Servers?
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--------
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There are no servers for MapComplete, all services are configured by third parties.
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Minimal HTML - Minimal CSS
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--------------------------
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There is quasi no HTML. Most of the components are generated by TypeScript and attached dynamically. The HTML is a
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barebones skeleton which serves every theme.
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The UIEventSource
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-----------------
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Most (but not all) objects in MapComplete get all the state they need as a parameter in the constructor. However, as is
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the case with most graphical applications, there are quite some dynamical values.
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All values which change regularly are wrapped into
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a [`UIEventSource`](../Logic/UIEventSource.ts). A `UIEventSource` is a
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wrapper containing a value and offers the possibility to add a callback function which is called every time the value is
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changed (with `setData`)
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Furthermore, there are various helper functions, the most widely used one being `map` - generating a new event source
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with the new value applied. Note that `map` will also absorb some changes,
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e.g. `const someEventSource : UIEventSource<string[]> = ... ; someEventSource.map(list = list.length)` will only trigger
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when the length of the list has changed.
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An object which receives a `UIEventSource` is responsible of responding to changes of this object. This is especially
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true for UI-components.
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UI
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--
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```typescript
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export default class MyComponent {
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constructor(neededParameters, neededUIEventSources) {
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}
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}
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```
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The Graphical User Interface is composed of various UI-elements. For every UI-element, there is a `BaseUIElement` which creates the actual `HTMLElement` when needed.
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There are some basic elements, such as:
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- `FixedUIElement` which shows a fixed, unchangeble element
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- `Img` to show an image
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- `Combine` which wraps everything given (strings and other elements) in a div
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- `List`
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There is one special component: the `VariableUIElement`
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The `VariableUIElement` takes a `UIEventSource<string|BaseUIElement>` and will dynamicaly show whatever the `UIEventSource` contains at the moment.
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For example:
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```typescript
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const src : UIEventSource<string> = ... // E.g. user input, data that will be updated... new VariableUIElement(src)
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.AttachTo('some-id') // attach it to the html
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```
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Note that every component offers support for `onClick( someCallBack)`
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### Translations
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To add a translation:
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1. Open `langs/en.json`
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2. Find a correct spot for your translation in the tree
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3. run `npm run generate:translations`
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4. `import Translations`
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5. `Translations.t.<your-translation>.Clone()` is the `UIElement` offering your translation
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### Input elements
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Input elements are a special kind of BaseElement which offer a piece of a form to the user, e.g. a TextField, a Radio button, a dropdown, ...
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The constructor will ask all the parameters to configure them. The actual value can be obtained via `inputElement.GetValue()`, which is a `UIEventSource` that will be triggered every time the user changes the input.
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### Advanced elements
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There are some components which offer useful functionality:
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- The `subtleButton` which is a friendly, big button
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- The Toggle: `const t = new Toggle( componentA, componentB, source)` is a `UIEventSource` which shows `componentA` as long as `source` contains `true` and will show `componentB` otherwise.
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### Styling
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Styling is done as much as possible with [TailwindCSS](https://tailwindcss.com/). It contains a ton of utility classes, each of them containing a few rules.
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For example: ` someBaseUIElement.SetClass("flex flex-col border border-black rounded-full")` will set the component to be a flex object, as column, with a black border and pill-shaped.
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If Tailwind is not enough, use `baseUiElement.SetStyle("background: red; someOtherCssRule: abc;")`.
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### An example
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For example: the user should input wether or not a shop is closed during public holidays. There are three options:
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1. closed
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2. opened as usual
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3. opened with different hours as usual
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In the case of different hours, input hours should be too.
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This can be constructed as following:
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```typescript
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// We construct the dropdown element with values and labelshttps://tailwindcss.com/
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const isOpened = new Dropdown<string>(Translations.t.is_this_shop_opened_during_holidays,
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[
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{ value: "closed", Translation.t.shop_closed_during_holidays.Clone()},
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{ value: "open", Translations.t.shop_opened_as_usual.Clone()},
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{ value: "hours", Translations.t.shop_opened_with_other_hours.Clone()}
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] )
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const startHour = new DateInput(...)drop
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const endHour = new DateInput( ... )
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// We construct a toggle which'll only show the extra questions if needed
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const extraQuestion = new Toggle(
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new Combine([Translations.t.openFrom, startHour, Translations.t.openTill, endHour]),
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undefined,
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isOpened.GetValue().map(isopened => isopened === "hours")
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)
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return new Combine([isOpened, extraQuestion])
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```
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### Constructing a special class
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If you make a specialized class to offer a certain functionality, you can organize it as following:
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1. Create a new class:
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```typescript
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export default class MyComponent {
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constructor(neededParameters, neededUIEventSources) {
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}
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}
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```
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2. Construct the needed UI in the constructor
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```typescript
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export default class MyComponent {
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constructor(neededParameters, neededUIEventSources) {
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const component = ...
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const toggle = ...
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... other components ...
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toggle.GetValue.AddCallbackAndRun(isSelected => { .. some actions ... }
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new Combine([everything, ...] )
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}
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}
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```
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3. You'll notice that you'll end up with one certain component (in this example the combine) to wrap it all together. Change the class to extend this type of component and use `super()` to wrap it all up:
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```typescript
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export default class MyComponent extends Combine {
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constructor(...) {
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...
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super([everything, ...])
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}
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}
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```
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Assets
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------
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### Themes
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Theme and layer configuration files go into `assets/layers` and `assets/themes`.
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### Images
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Other files (mostly images that are part of the core of MapComplete) go into `assets/svg` and are usable with `Svg.image_file_ui()`. Run `npm run generate:images` if you added a new image.
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Logic
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-----
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The last part is the business logic of the application, found in the directory [Logic](../Logic). Actors are small objects which react to `UIEventSources` to update other eventSources.
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`State.state` is a big singleton object containing a lot of the state of the entire application. That one is a bit of a mess.
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