464 lines
No EOL
19 KiB
Markdown
464 lines
No EOL
19 KiB
Markdown
Making your own theme
|
|
=====================
|
|
|
|
In MapComplete, it is relatively simple to make your own theme. This guide will give some information on how you can do
|
|
this.
|
|
|
|
Table of contents:
|
|
|
|
1. [Requirements](#requirements) which lists what you should know before starting to create a theme
|
|
2. [What is a good theme?](#what-is-a-good-theme)
|
|
|
|
Requirements
|
|
------------
|
|
|
|
Before you start, you should have the following qualifications:
|
|
|
|
- You are a longtime contributor and do know the OpenStreetMap tagging scheme very well.
|
|
- You are not afraid of editing a JSON file. If you don't know what a JSON-file is, [read this intro](https://www.w3schools.com/whatis/whatis_json.asp)
|
|
- Your theme will add well-understood tags (aka: the tags have a wiki page, are not controversial and are objective)
|
|
- You are in contact with your local OpenStreetMap community and do know some other members to discuss tagging and to
|
|
help testing
|
|
|
|
Please, do reach out to the MapComplete community channel
|
|
on [Telegram](https://t.me/MapComplete)
|
|
or [Matrix](https://app.element.io/#/room/#MapComplete:matrix.org).
|
|
|
|
|
|
What is a good theme?
|
|
---------------------
|
|
|
|
A **theme** (or _layout_) is a single map showing one or more layers.
|
|
The layers should work together in such a way that they serve a certain **audience**.
|
|
You should be able to state in a few sentences whom would be the user of such a map, e.g.
|
|
|
|
- a cyclist searching for bike repair
|
|
- a thirsty person who needs water
|
|
- someone who wants to know what their street is named after
|
|
- ...
|
|
|
|
Some layers will be useful for many themes (e.g. _drinking water_, _toilets_, _shops_, ...). Due to this, MapComplete supports to reuse already existing official layers into a theme.
|
|
|
|
To include an already existing layer, simply type the layer id, e.g.:
|
|
|
|
```json
|
|
{
|
|
"id": "my-theme",
|
|
"title": "My theme for xyz",
|
|
"...": "...",
|
|
"layers": [
|
|
{
|
|
"id": "my super-awesome new layer"
|
|
},
|
|
"bench",
|
|
"shops",
|
|
"drinking_water",
|
|
"toilet"
|
|
]
|
|
}
|
|
```
|
|
|
|
Note that it is good practice to use an existing layer and to tweak it:
|
|
|
|
```json
|
|
{
|
|
"id": "my super awesome theme",
|
|
"...": "...",
|
|
"layers": [
|
|
{
|
|
"builtin": [
|
|
"toilet",
|
|
"bench"
|
|
],
|
|
"override": {
|
|
"#": "Override is a section which copies all the keys here and 'pastes' them into the existing layers. For example, the 'minzoom' defined here will redifine the minzoom of 'toilet' and 'bench'",
|
|
"minzoom": 17,
|
|
"#0": "Appending to lists is supported to, e.g. to add an extra question",
|
|
"tagRenderings+": [
|
|
{
|
|
"id": "new-question",
|
|
"question": "What is <some property>?",
|
|
"render": "{property}",
|
|
"...": "..."
|
|
}
|
|
],
|
|
"#1": "Note that paths will be followed: the below block will add/change the icon of the layer, without changing the other properties of the first tag rendering. (Assumption: the first mapRendering is the icon rendering)",
|
|
"mapRendering": [
|
|
{
|
|
"icon": {
|
|
"render": "new-icon.svg"
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|
|
]
|
|
}
|
|
|
|
```
|
|
|
|
### What is a good layer?
|
|
|
|
A good layer is layer which shows **all** objects of a certain type, e.g. **all** shops, **all** restaurants, ...
|
|
|
|
It asks some relevant questions, with the most important and easiests questions first.
|
|
|
|
#### Don't: use a layer to filter
|
|
|
|
**Do not define a layer which filters on an attribute**, such as <del>all restaurants with a vegetarian diet</del>, <del>all shops which accept bitcoin</del>.
|
|
This makes _addition_ of new points difficult as information might not yet be known. Conser the following situation:
|
|
|
|
1. A theme defines a layer `vegetarian restaurants`, which matches `amenity=restaurant` & `diet:vegetarian=yes`.
|
|
2. An object exists in OSM with `amenity=restaurant`;`name=Fancy Food`;`diet:vegan=yes`;`phone=...`;...
|
|
3. A contributor visits the themes and will notice that _Fancy Food_ is missing
|
|
4. The contributor will add _Fancy Food_
|
|
5. There are now **two** Fancy Food objects in OSM.
|
|
|
|
Instead, use the filter functionality instead. This can be used from the layer to hide some objects based on their properties.
|
|
When the contributor wants to add a new point, they'll be notified that some features might be hidden and only be allowed to add a new point when the points are shown.
|
|
|
|
![](./FilterFunctionality.gif)
|
|
|
|
```json
|
|
{
|
|
"id": "my awesome layer",
|
|
"tagRenderings": "... some relevant attributes and questions ...",
|
|
"mapRenderings": "... display on the map ... ",
|
|
"filter": [
|
|
{
|
|
"id": "vegetarian",
|
|
"options": [
|
|
{
|
|
"question": {
|
|
"en": "Has a vegetarian menu"
|
|
},
|
|
"osmTags": {
|
|
"or": [
|
|
"diet:vegetarian=yes",
|
|
"diet:vegetarian=only",
|
|
"diet:vegan=yes",
|
|
"diet:vegan=only"
|
|
]
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
```
|
|
|
|
If you want to show only features of a certain type, there is a workaround.
|
|
For example, the [fritures map](https://mapcomplete.osm.be/fritures.html?z=1&welcome-control-toggle=true) will show french fries shop, aka every `amenity~fast_food|restaurant` with `cuisine=friture`.
|
|
However, quite a few fritures are already mapped as fastfood but have their `cuisine`-tag missing (or misspelled).
|
|
|
|
There is a workaround for this: show **all** food related items at zoomlevel 19 (or higher), and only show the fritures when zoomed out.
|
|
|
|
In order to achieve this:
|
|
|
|
1. The layer 'food' is defined in a separate file and reused
|
|
2. The layer food is imported in the theme 'fritures'. With 'override', some properties are changed, namely:
|
|
- The `osmTags` are overwritten: `cuisine=friture` is now required
|
|
- The presets are overwritten and _disabled_
|
|
- The _id_ and _name_ of the layer are changed
|
|
3. The layer `food` is imported _a second time_, but now the minzoom is set to `19`. This will show _all_ restaurants.
|
|
|
|
In case of a friture which is already added as fastfood, they'll see the fastfood popup instead of adding a new item:
|
|
|
|
![](./FilteredByDepth.gif)
|
|
|
|
```json
|
|
{
|
|
"layers": [
|
|
{
|
|
"builtin": "food",
|
|
"override": {
|
|
"id": "friture",
|
|
"name": {
|
|
"en": "Fries shop"
|
|
},
|
|
"=presets": [],
|
|
"source": {
|
|
"=osmTags": {
|
|
"and": [
|
|
"cuisine=friture",
|
|
{
|
|
"or": [
|
|
"amenity=fast_food",
|
|
"amenity=restaurant"
|
|
]
|
|
}
|
|
]
|
|
}
|
|
}
|
|
}
|
|
},
|
|
{
|
|
"builtin": "food",
|
|
"override": {
|
|
"minzoom": 19,
|
|
"filter": null,
|
|
"name": null
|
|
}
|
|
}
|
|
]
|
|
}
|
|
```
|
|
|
|
|
|
### What is a good question and tagrendering?
|
|
|
|
A tagrendering maps an attribute onto a piece of human readable text.
|
|
These should be **full sentences**, e.g. `"render": "The maximum speed of this road is {maxspeed} km/h"`
|
|
|
|
In some cases, there might be some predifined special values as mappings, such as `"mappings": [{"if": "maxspeed=30", "then": "The maxspeed is 30km/h"}]`
|
|
|
|
The question then follows logically: `{"question": "What is the maximum allowed speed for this road, in km/h?"}`
|
|
At last, you'll also want to say that the user can type an answer too and that it has to be a number: `"freeform":{"key": "maxspeed","type":"pnat"}`.
|
|
|
|
The entire tagRendering will thus be:
|
|
|
|
```json
|
|
{
|
|
"question": "What is the maximum allowed speed for this road, in km/h?",
|
|
"render": "The maximum speed of this road is {maxspeed} km/h",
|
|
"freeform":{"key": "maxspeed","type":"pnat"},
|
|
"mappings": [{"if": "maxspeed=30", "then": "The maxspeed is 30km/h"}]
|
|
}
|
|
```
|
|
|
|
|
|
The template
|
|
------------
|
|
|
|
[A basic template is available here](https://github.com/pietervdvn/MapComplete/blob/develop/Docs/theme-template.json)
|
|
|
|
The custom theme generator
|
|
--------------------------
|
|
|
|
The custom theme generator is a special page of MapComplete, where one can create their own theme. It makes it easier to
|
|
get started.
|
|
|
|
However, the custom theme generator is extremely buggy and built before some updates. This means that some features
|
|
are _not_ available through the custom theme generator. The custom theme generator is good to get the basics of the
|
|
theme set up, but you will have to edit the raw JSON file anyway afterwards.
|
|
|
|
[A quick tutorial for the custom theme generator can be found here](https://www.youtube.com/watch?v=nVbFrNVPxPw).
|
|
|
|
Loading your theme
|
|
------------------
|
|
|
|
If you have your JSON file, there are three ways to distribute your theme:
|
|
|
|
- Take the entire JSON file and [base64](https://www.base64encode.org/) encode it. Then open up the
|
|
URL `https://mapcomplete.osm.be?userlayout=true#<base64-encoded-json-here>`. Yes, this URL will be huge; and updates
|
|
are difficult to distribute as you have to send a new URL to everyone. This is however excellent to have a 'quick and
|
|
dirty' test version up and running as these links can be generated from the customThemeGenerator and can be quickly
|
|
shared with a few other contributors.
|
|
- Host the JSON file on a publicly accessible webserver (e.g. GitHub) and open
|
|
up `https://mapcomplete.osm.be?userlayout=<url-to-the-raw.json>`
|
|
- Ask to have your theme included into the official MapComplete - requirements below
|
|
|
|
### Getting your theme included into the official mapcomplete
|
|
|
|
Did you make an awesome theme that you want to share with the OpenStreetMap community? Have it included in the main
|
|
application. This makes sure that:
|
|
|
|
- Your theme will be discovered by more people
|
|
- It will be included in the translation program
|
|
- Metadata will be generated (such as links with TagInfo or layer documentation)
|
|
- Maintanence is included
|
|
- Parts of your theme might be reused by others
|
|
|
|
The following conditions must be met:
|
|
|
|
0) The theme must be relevant for a global audience
|
|
1) There must be an English translation. This makes it easier for me to understand what is going on and is needed for the translators. The more
|
|
other languages, the better of course!
|
|
2) Make sure your theme has good tagging - i.e. a wiki page must exist for the used tags
|
|
3) Make sure there are somewhat decent icons. Note that there is _no_ styleguide at the moment though. Icons must be included and have license info in the corresponding `license_info.json`-files. (Run `npm run query:licenses` to build those)
|
|
|
|
The preferred way to add your theme is via a Pull Request. A Pull Request is less work for the maintainer (which makes
|
|
it really easy for me to add it) and your name will be included in the git history (so you'll be listed as
|
|
contributor). If that is not possible, send the JSON file and assets, e.g. as a zip in an issue, per email, ...
|
|
|
|
*Via a pull request:*
|
|
|
|
1) Fork this repository
|
|
2) Go to `assets/themes` and create a new directory named `yourtheme`
|
|
3) Create a new file named `yourtheme.json`, paste the theme configuration in there. You can find your theme configuration in
|
|
the customThemeBuilder (the tab with the *Floppy disk* icon)
|
|
4) Copy all the images into this new directory. **No external sources are allowed!** External image sources leak privacy
|
|
or can break.
|
|
- Make sure the license is suitable, preferable a Creative Commons license or CC0-license.
|
|
- If an SVG version is available, use the SVG version
|
|
- Make sure all the links in `yourtheme.json` are updated. You can use a relative link like `./assets/themes/yourtheme/yourimage.svg`
|
|
instead of an HTML link
|
|
- Create the file `license_info.json` in the theme directory, which contains metadata on every artwork source
|
|
5) Add your theme to the code base: add it into `assets/themes` and make sure all the images are there too. Running `
|
|
ts-node scripts/fixTheme <path to your theme>` will help downloading the images and attempts to get the licenses if
|
|
on Wikimedia.
|
|
6) Add some finishing touches, such as a social image.
|
|
See [this blog post](https://www.h3xed.com/web-and-internet/how-to-use-og-image-meta-tag-facebook-reddit) for some
|
|
hints.
|
|
7) Test your theme: run the project as described in [development_deployment](Development_deployment.md)
|
|
8) Happy with your theme? Time to open a Pull Request!
|
|
9) Thanks a lot for improving MapComplete!
|
|
|
|
The theme JSON format
|
|
----------------
|
|
|
|
There are three important levels in the JSON file:
|
|
|
|
- The toplevel describes the metadata of the entire theme. It contains the `title`, `description`, `icon`... of the
|
|
theme. The most important object is `layers`, which is a list of objects describing layers.
|
|
- A `layer` describes a layer. It contains the `name`, `icon`, `tags of objects to download from overpass`, and
|
|
especially the `icon` and a way to dynamically render tags and ask questions. A lot of those fields (`icon`
|
|
, `title`, ...) are actually a `TagRendering`.
|
|
- A `TagRendering` is an object describing a relationship between what should be shown on screen and the OSM-tagging. It
|
|
works in two ways: if the correct tag is known, the appropriate text will be shown. If the tag is missing (and a
|
|
question is defined), the question will be shown.
|
|
|
|
Every field is documented in the source code itself - you can find them here:
|
|
|
|
- [The top level `LayoutConfig`](https://github.com/pietervdvn/MapComplete/blob/master/Models/ThemeConfig/Json/LayoutConfigJson.ts)
|
|
- [A layer object `LayerConfig`](https://github.com/pietervdvn/MapComplete/blob/master/Models/ThemeConfig/Json/LayerConfigJson.ts)
|
|
- [The `TagRendering`](https://github.com/pietervdvn/MapComplete/blob/master/Models/ThemeConfig/Json/TagRenderingConfigJson.ts)
|
|
- At last, the exact semantics of tags are documented [here](Tags_format.md)
|
|
|
|
A JSON schema file is available in `Docs/Schemas` - use `LayoutConfig.schema.json` to validate a theme file.
|
|
|
|
### MetaTags
|
|
|
|
There are a few tags available that are calculated for convenience - e.g. the country an object is located
|
|
in. [An overview of all these metatags is available here](CalculatedTags.md).
|
|
|
|
### TagRendering groups
|
|
|
|
A `tagRendering` can have a `group`-attribute, which acts as a tag. All `tagRendering`s with the same group name will be
|
|
rendered together, in the same order as they were defined.
|
|
|
|
For example, if the defined `tagRendering`s have groups `A A B A A B B B`, the group order is `A B` and first all
|
|
`tagRendering`s from group A will be rendered (thus numbers 0, 1, 3 and 4) followed by the question box for this group.
|
|
Then, all the `tagRendering`s for group B will be shown, thus number 2, 5, 6 and 7, again followed by their question box.
|
|
|
|
Additionally, every `tagRendering` will receive the group name as class in the HTML, which can be used to hook up custom
|
|
CSS.
|
|
|
|
If no group tag is given, the group is `` (empty string).
|
|
|
|
### Deciding the questions position
|
|
|
|
By default, the questions are shown just beneath their group.
|
|
|
|
To override this behaviour, one can add a `tagRendering` with id `questions` to move the questions up.
|
|
|
|
To add a title to the questions, one can add a `render` and a `condition`.
|
|
|
|
To change the behaviour of the question box to show _all_ questions at once, one can use the `helperArgs` field in the `freeform`
|
|
field with the option `showAllQuestions`.
|
|
|
|
For example, to show the questions on top, use:
|
|
|
|
```json
|
|
"tagRenderings": [
|
|
{ "id": "questions" }
|
|
{ ... some tagrendering ... }
|
|
{ ... more tagrendering ...}
|
|
]
|
|
```
|
|
|
|
To show _all_ the questions of a group at once in the middle of the tagrenderings, with a header, use:
|
|
|
|
```json
|
|
"tagRenderings": [
|
|
{
|
|
"id": "questions" ,
|
|
"group": "groupname",
|
|
"render": {
|
|
"en": "<h3>Technical questions</h3>The following questions are very technical!<br />{questions}"
|
|
},
|
|
"freeform": {
|
|
"key": "questions",
|
|
"helperArgs": {
|
|
"showAllQuestions": true
|
|
}
|
|
}
|
|
}
|
|
{ ... some tagrendering ... }
|
|
{ ... more tagrendering ...}
|
|
]
|
|
```
|
|
|
|
Some hints
|
|
------------
|
|
|
|
### Everything is HTML
|
|
|
|
All the texts are actually *HTML* snippets, so you can use `<b>` to add bold, or `<img src=...>` to add images to
|
|
mappings or tagrenderings.
|
|
|
|
Some remarks:
|
|
|
|
- links are disabled when answering a question (e.g. a link in a `mapping`) as it should trigger the answer - not trigger
|
|
to open the link.
|
|
- If you include images, e.g. to clarify a type, make sure these are _icons_ or _diagrams_ - not actual pictures! If
|
|
users see a picture, they think it is a picture of _that actual object_, not a type to clarify the type. An icon is
|
|
however perceived as something more abstract.
|
|
|
|
Some pitfalls
|
|
---------------
|
|
|
|
### Not publishing
|
|
|
|
Not publishing because 'it is not good enough'. _Share your theme, even if it is still not great, let the community help
|
|
it improve_
|
|
|
|
### Thinking in terms of a question
|
|
|
|
Making a tagrendering as if it were a question only. If you have a question such as: _Does this bench have a backrest?_,
|
|
it is very tempting to have as options _yes_ for `backrest=yes` and _no_ for `backrest=no`. However, when this data is
|
|
known, it will simply show a lone _yes_ or _no_ which is very unclear.
|
|
|
|
The correct way to handle this is to use _This bench does have a backrest_ and _This bench does not have a backrest_ as
|
|
answers.
|
|
|
|
One has to think first in terms of _what is shown to the user if it is known_, only then in terms of _what is the
|
|
question I want to ask_
|
|
|
|
### Forgetting the casual/noob mapper
|
|
|
|
MapComplete is in the first place a tool to help *non-technical* people visualize their interest and contribute to it.
|
|
In order to maximize contribution:
|
|
|
|
1. Use simple language. Avoid difficult words and explain jargon
|
|
2. Put the simple questions first and the difficult ones on the back. The contributor can then stop at a difficult point
|
|
and go to the next POI
|
|
3. Use symbols and images, also in the mappings on questions
|
|
4. Make sure the icons (on the map and in the questions) are big enough, clear enough and contrast enough with the
|
|
background map
|
|
|
|
### Using layers to distinguish on attributes
|
|
|
|
One layer should portray one kind of physical object, e.g. "benches" or "restaurants". It should contain all of them,
|
|
disregarding other properties.
|
|
|
|
One should not make one layer for benches with a backrest and one layer for benches without. This is confusing for users
|
|
and poses problems: what if the backrest status is unknown? What if it is some weird value? Also, it isn't possible to '
|
|
move' a feature to another layer.
|
|
|
|
Instead, make one layer for one kind of object and change the icon based on attributes.
|
|
|
|
### Not reading the theme JSON specs
|
|
|
|
There are a few advanced features to do fancy stuff available, which are documented only in the spec above - for
|
|
example, reusing background images and substituting the colours or HTML rendering. If you need advanced stuff, read it
|
|
through!
|
|
|
|
### Forgetting adjacent concepts
|
|
|
|
Some new contributors might add a POI to indicate something that resembles it, but quite isn't.
|
|
|
|
For example, if they are only offered a layer with public bookcases, they might map their local library with a public bookcase.
|
|
The perfect solution for this is to provide both the library-layer and public bookcases layer - but this requires having both layers.
|
|
|
|
A good solution is to clearly explain what a certain feature is and what it is not. |