fix mouseenter detection
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0ce40a9f31
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0dbaf29d2f
1 changed files with 3 additions and 5 deletions
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@ -110,7 +110,6 @@ export class Resizer {
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this.orig_viewbox = [...this.viewbox];
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this.orig_viewbox = [...this.viewbox];
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el.addEventListener("mouseenter", this.mouseenter.bind(this), { capture: false, passive: true});
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el.addEventListener("mouseleave", this.mouseleave.bind(this), { capture: false, passive: true});
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el.addEventListener("mouseleave", this.mouseleave.bind(this), { capture: false, passive: true});
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el.addEventListener("mousemove", this.mousemove.bind(this), { capture: false, passive: true});
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el.addEventListener("mousemove", this.mousemove.bind(this), { capture: false, passive: true});
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el.addEventListener("mousedown", this.mousedown.bind(this), { capture: false, passive: true});
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el.addEventListener("mousedown", this.mousedown.bind(this), { capture: false, passive: true});
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@ -127,15 +126,14 @@ export class Resizer {
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this.viewbox[1] = Math.min(this.viewbox[1] + this.viewbox[3], this.orig_viewbox[1] + this.orig_viewbox[3]) - this.viewbox[3];
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this.viewbox[1] = Math.min(this.viewbox[1] + this.viewbox[3], this.orig_viewbox[1] + this.orig_viewbox[3]) - this.viewbox[3];
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}
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}
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mouseenter() {
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this.hoovering = true;
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}
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mouseleave() {
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mouseleave() {
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this.hoovering = false;
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this.hoovering = false;
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}
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}
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mousemove(e: MouseEvent) {
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mousemove(e: MouseEvent) {
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// when using mouseenter, hooveing will not be set to true if the mouse is already on the element when it is being created.
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// TODO: is there a better way?
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this.hoovering = true;
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this.mouse_pos = [e.offsetX, this.el_box[1] - e.offsetY];
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this.mouse_pos = [e.offsetX, this.el_box[1] - e.offsetY];
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if (this.dragging) {
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if (this.dragging) {
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