cargo fmt
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3 changed files with 18 additions and 19 deletions
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@ -7,16 +7,16 @@ pub mod protocol;
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pub mod rules;
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pub mod serializer;
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use std::collections::HashMap;
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pub use rules::{PwState, Dispatch};
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pub use protocol::CommandError;
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pub use config::Config as PwConfig;
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pub use protocol::CommandError;
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pub use rules::{Dispatch, PwState};
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use std::collections::HashMap;
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pub struct PlanetWars {
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/// Game state
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state: rules::PwState,
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/// Map planet names to their ids
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planet_map: HashMap<String, usize>
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planet_map: HashMap<String, usize>,
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}
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impl PlanetWars {
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@ -58,9 +58,8 @@ impl PlanetWars {
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pub fn execute_command(
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&mut self,
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player_num: usize,
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cmd: &protocol::Command
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) -> Result<(), CommandError>
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{
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cmd: &protocol::Command,
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) -> Result<(), CommandError> {
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let dispatch = self.parse_command(player_num, cmd)?;
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self.state.dispatch(&dispatch);
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return Ok(());
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@ -69,13 +68,15 @@ impl PlanetWars {
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/// Check the given command for validity.
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/// If it is valid, return an internal representation of the dispatch
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/// described by the command.
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pub fn parse_command(&self, player_id: usize, cmd: &protocol::Command)
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-> Result<Dispatch, CommandError>
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{
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pub fn parse_command(
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&self,
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player_id: usize,
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cmd: &protocol::Command,
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) -> Result<Dispatch, CommandError> {
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let origin_id = *self
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.planet_map
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.get(&cmd.origin)
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.ok_or(CommandError::OriginDoesNotExist)?;
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.planet_map
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.get(&cmd.origin)
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.ok_or(CommandError::OriginDoesNotExist)?;
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let target_id = *self
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.planet_map
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@ -50,8 +50,7 @@ pub struct Dispatch {
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impl PwState {
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pub fn dispatch(&mut self, dispatch: &Dispatch) {
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let distance = self.planets[dispatch.origin]
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.distance(&self.planets[dispatch.target]);
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let distance = self.planets[dispatch.origin].distance(&self.planets[dispatch.target]);
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let origin = &mut self.planets[dispatch.origin];
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origin.fleets[0].ship_count -= dispatch.ship_count;
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@ -47,8 +47,7 @@ impl<'a> Serializer<'a> {
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/// rotated based on the number offset for this serializer.
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fn player_num(&self, player_id: usize) -> usize {
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let num_players = self.state.players.len();
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let rotated_id =
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(player_id + num_players - self.player_num_offset) % num_players;
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let rotated_id = (player_id + num_players - self.player_num_offset) % num_players;
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// protocol player ids start at 1
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return rotated_id + 1;
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}
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