wrap bot api in oneof for extendability
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parent
f058000072
commit
73c536b4a6
2 changed files with 38 additions and 23 deletions
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@ -66,12 +66,12 @@ impl PlayerRouter {
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#[tonic::async_trait]
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#[tonic::async_trait]
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impl pb::bot_api_service_server::BotApiService for BotApiServer {
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impl pb::bot_api_service_server::BotApiService for BotApiServer {
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type ConnectBotStream = UnboundedReceiverStream<Result<pb::PlayerRequest, Status>>;
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type ConnectPlayerStream = UnboundedReceiverStream<Result<pb::ServerMessage, Status>>;
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async fn connect_bot(
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async fn connect_player(
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&self,
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&self,
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req: Request<Streaming<pb::PlayerRequestResponse>>,
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req: Request<Streaming<pb::ClientMessage>>,
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) -> Result<Response<Self::ConnectBotStream>, Status> {
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) -> Result<Response<Self::ConnectPlayerStream>, Status> {
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// TODO: clean up errors
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// TODO: clean up errors
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let player_key = req
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let player_key = req
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.metadata()
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.metadata()
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@ -141,8 +141,8 @@ impl pb::bot_api_service_server::BotApiService for BotApiServer {
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// TODO: please rename me
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// TODO: please rename me
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struct SyncThingData {
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struct SyncThingData {
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tx: oneshot::Sender<Streaming<pb::PlayerRequestResponse>>,
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tx: oneshot::Sender<Streaming<pb::ClientMessage>>,
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server_messages: mpsc::UnboundedReceiver<Result<pb::PlayerRequest, Status>>,
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server_messages: mpsc::UnboundedReceiver<Result<pb::ServerMessage, Status>>,
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}
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}
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struct RemoteBotSpec {
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struct RemoteBotSpec {
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@ -199,29 +199,41 @@ impl runner::BotSpec for RemoteBotSpec {
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async fn handle_bot_messages(
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async fn handle_bot_messages(
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player_id: u32,
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player_id: u32,
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event_bus: Arc<Mutex<EventBus>>,
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event_bus: Arc<Mutex<EventBus>>,
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mut messages: Streaming<pb::PlayerRequestResponse>,
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mut messages: Streaming<pb::ClientMessage>,
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) {
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) {
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// TODO: can this be writte nmore nicely?
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while let Some(message) = messages.message().await.unwrap() {
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while let Some(message) = messages.message().await.unwrap() {
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let request_id = (player_id, message.request_id as u32);
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match message.client_message {
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event_bus
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Some(pb::client_message::ClientMessage::RequestResponse(resp)) => {
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.lock()
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let request_id = (player_id, resp.request_id as u32);
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.unwrap()
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event_bus
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.resolve_request(request_id, Ok(message.content));
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.lock()
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.unwrap()
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.resolve_request(request_id, Ok(resp.content));
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}
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_ => (),
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}
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}
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}
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}
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}
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struct RemoteBotHandle {
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struct RemoteBotHandle {
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sender: mpsc::UnboundedSender<Result<pb::PlayerRequest, Status>>,
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sender: mpsc::UnboundedSender<Result<pb::ServerMessage, Status>>,
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player_id: u32,
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player_id: u32,
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event_bus: Arc<Mutex<EventBus>>,
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event_bus: Arc<Mutex<EventBus>>,
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}
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}
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impl PlayerHandle for RemoteBotHandle {
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impl PlayerHandle for RemoteBotHandle {
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fn send_request(&mut self, r: RequestMessage) {
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fn send_request(&mut self, r: RequestMessage) {
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let res = self.sender.send(Ok(pb::PlayerRequest {
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let req = pb::PlayerRequest {
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request_id: r.request_id as i32,
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request_id: r.request_id as i32,
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content: r.content,
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content: r.content,
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}));
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};
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let server_message = pb::ServerMessage {
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server_message: Some(pb::server_message::ServerMessage::PlayerRequest(req)),
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};
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let res = self.sender.send(Ok(server_message));
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match res {
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match res {
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Ok(()) => {
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Ok(()) => {
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// schedule a timeout. See comments at method implementation
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// schedule a timeout. See comments at method implementation
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@ -2,19 +2,22 @@ syntax = "proto3";
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package grpc.planetwars.bot_api;
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package grpc.planetwars.bot_api;
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message Hello {
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message ServerMessage {
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string hello_message = 1;
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oneof server_message {
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PlayerRequest player_request = 1;
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}
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}
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}
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message HelloResponse {
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string response = 1;
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}
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message PlayerRequest {
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message PlayerRequest {
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int32 request_id = 1;
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int32 request_id = 1;
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bytes content = 2;
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bytes content = 2;
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}
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}
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message ClientMessage {
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oneof client_message {
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PlayerRequestResponse request_response = 1;
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}
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}
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message PlayerRequestResponse {
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message PlayerRequestResponse {
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int32 request_id = 1;
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int32 request_id = 1;
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bytes content = 2;
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bytes content = 2;
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@ -32,5 +35,5 @@ message CreatedMatch {
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service BotApiService {
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service BotApiService {
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rpc CreateMatch(MatchRequest) returns (CreatedMatch);
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rpc CreateMatch(MatchRequest) returns (CreatedMatch);
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// server sends requests to the player, player responds
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// server sends requests to the player, player responds
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rpc ConnectBot(stream PlayerRequestResponse) returns (stream PlayerRequest);
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rpc ConnectPlayer(stream ClientMessage) returns (stream ServerMessage);
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}
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}
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