add toc sidebar to docs site
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7 changed files with 141 additions and 55 deletions
21
web/pw-server/src/lib/components/docs/TocEntry.svelte
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21
web/pw-server/src/lib/components/docs/TocEntry.svelte
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<script lang="ts">
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export let href: string;
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export let text: string;
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</script>
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<div class="toc-entry">
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<a {href}>{text}</a>
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</div>
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<style scoped lang="scss">
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@use "src/styles/variables";
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.toc-entry {
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font-size: 16px;
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padding: 4px;
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}
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.toc-entry a {
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color: variables.$blue-primary;
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}
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</style>
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web/pw-server/src/routes/docs/__layout.svelte
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web/pw-server/src/routes/docs/__layout.svelte
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<script>
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import TocEntry from "$lib/components/docs/TocEntry.svelte";
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</script>
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<div class="container">
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<div class="sidebar">
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<div class="sidebar-content">
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<h2>Docs</h2>
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<div class="sidebar-nav-group">
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<TocEntry href="/docs/rules" text="Rules" />
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</div>
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</div>
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</div>
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<div class="content-container">
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<div class="content">
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<slot />
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</div>
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</div>
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</div>
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<style lang="scss">
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@use "src/styles/variables";
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.container {
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display: flex;
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font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen, Ubuntu, Cantarell,
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"Open Sans", "Helvetica Neue", sans-serif;
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}
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.sidebar {
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width: 300px;
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line-height: 20px;
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border-right: 1px solid variables.$light-grey;
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}
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.sidebar-content {
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padding: 32px 16px;
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position: sticky;
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align-self: flex-start;
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top: 0px;
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}
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.sidebar-content h2 {
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margin: 16px 0;
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}
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.sidebar-nav-group {
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padding: 0 8px;
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}
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.content-container {
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padding: 16px 0;
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flex-grow: 1;
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}
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.content {
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max-width: 75%;
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margin: 0 auto;
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}
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</style>
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@ -4,7 +4,6 @@
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<style scoped lang="scss">
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.container {
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width: 800px;
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margin: 0 auto;
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max-width: 800px;
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}
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</style>
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</style>
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@ -1,8 +1,8 @@
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<script context="module">
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export async function load() {
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return {
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status: 302,
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redirect: "/docs/rules"
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}
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return {
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status: 302,
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redirect: "/docs/rules",
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};
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}
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</script>
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</script>
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@ -1,5 +1,5 @@
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## How to play
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In every game turn, your bot will receive a json-encoded line on stdin, describing the current
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state of the game. Each state will hold a set of planets, and a set of spaceship fleets
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traveling between the planets (_expeditions_).
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@ -7,41 +7,41 @@ traveling between the planets (_expeditions_).
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Example game state:
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```json
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{
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"planets": [
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{
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"ship_count": 2,
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"x": -2.0,
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"y": 0.0,
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"owner": 1,
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"name": "your planet"
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},
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{
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"ship_count": 4,
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"x": 2.0,
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"y": 0.0,
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"owner": 2,
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"name": "enemy planet"
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},
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{
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"ship_count": 2,
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"x": 0.0,
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"y": 2.0,
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"owner": null,
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"name": "neutral planet"
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}
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],
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"expeditions": [
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{
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"id": 169,
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"ship_count": 8,
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"origin": "your planet",
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"destination": "enemy planet",
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"owner": 1,
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"turns_remaining": 2
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}
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]
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}
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{
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"planets": [
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{
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"ship_count": 2,
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"x": -2.0,
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"y": 0.0,
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"owner": 1,
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"name": "your planet"
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},
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{
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"ship_count": 4,
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"x": 2.0,
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"y": 0.0,
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"owner": 2,
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"name": "enemy planet"
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},
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{
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"ship_count": 2,
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"x": 0.0,
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"y": 2.0,
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"owner": null,
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"name": "neutral planet"
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}
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],
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"expeditions": [
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{
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"id": 169,
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"ship_count": 8,
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"origin": "your planet",
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"destination": "enemy planet",
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"owner": 1,
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"turns_remaining": 2
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}
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]
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}
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```
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The `owner` field holds a player number when the planet is held by a player, and is
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a json-encoded line to stdout:
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Example command:
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```json
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{
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"moves": [
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{
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"origin": "your planet",
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"destination": "enemy planet",
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"ship_count": 2
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}
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]
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}
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{
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"moves": [
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{
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"origin": "your planet",
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"destination": "enemy planet",
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"ship_count": 2
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}
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]
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}
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```
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All players send out their commands simultaneously, so there is no turn order. You may send as
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@ -81,5 +82,6 @@ You can code your bot in python 3.10. You have the entire stdlib at your disposa
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If you'd like additional libraries or a different programming language, feel free to nag the administrator.
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### TL;DR
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Head over to the editor view to get started - a working example is provided.
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Feel free to just hit the play button to see how it works!
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@ -1,5 +1,7 @@
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$btn-text-color: rgb(9, 105, 218);
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$btn-border-color: rgba(27, 31, 36, 0.25);
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@use "./variables";
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$btn-text-color: variables.$blue-primary;
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$btn-border-color: variables.$light-grey;
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.btn {
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color: $btn-text-color;
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$bg-color: rgb(41, 41, 41);
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$light-grey: rgba(27, 31, 36, 0.25);
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$blue-primary: rgb(9, 105, 218);
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