planetwars.dev/web/pw-visualizer/assets/shaders/frag/image.glsl
2022-07-18 07:40:01 +02:00

13 lines
223 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
// Passed in from the vertex shader.
varying vec2 v_texCoord;
// The texture.
uniform sampler2D u_texture;
void main() {
gl_FragColor = texture2D(u_texture, v_texCoord);
}