79 lines
1.9 KiB
Rust
79 lines
1.9 KiB
Rust
#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Expedition {
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pub id: u64,
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pub ship_count: u64,
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pub origin: String,
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pub destination: String,
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pub owner: usize,
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pub turns_remaining: u64,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Planet {
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pub ship_count: u64,
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pub x: f64,
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pub y: f64,
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pub owner: Option<usize>,
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pub name: String,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Action {
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#[serde(rename = "moves")]
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pub commands: Vec<Command>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Command {
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pub origin: String,
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pub destination: String,
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pub ship_count: u64,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct State {
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pub planets: Vec<Planet>,
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pub expeditions: Vec<Expedition>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct GameInfo {
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pub players: Vec<String>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub enum CommandError {
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NotEnoughShips,
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OriginNotOwned,
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ZeroShipMove,
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OriginDoesNotExist,
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DestinationDoesNotExist,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct PlayerCommand {
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pub command: Command,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub error: Option<CommandError>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "snake_case")]
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#[serde(tag = "type", content = "value")]
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pub enum PlayerAction {
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Timeout,
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ParseError(String),
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Commands(Vec<PlayerCommand>),
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[serde(rename_all = "snake_case")]
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#[serde(tag = "type", content = "content")]
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pub enum ServerMessage {
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/// Game state in current turn
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GameState(State),
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/// The action that was performed
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PlayerAction(PlayerAction),
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/// The game is over, and this is the concluding state.
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FinalState(State),
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}
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