14 lines
270 B
GLSL
14 lines
270 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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// Passed in from the vertex shader.
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varying vec2 v_texCoord;
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// The texture.
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uniform sampler2D u_texture;
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void main() {
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gl_FragColor = texture2D(u_texture, v_texCoord);
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// gl_FragColor = vec4(0.7, 0.7, 0.0, 1.0);
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}
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