2020-08-26 21:13:16 +02:00
|
|
|
#include "obus_can.h"
|
|
|
|
#include "obus_module.h"
|
|
|
|
|
2020-08-26 23:35:13 +02:00
|
|
|
#define RED_LED A4
|
|
|
|
#define GREEN_LED A5
|
|
|
|
|
2020-09-07 18:21:51 +02:00
|
|
|
#define BLINK_DELAY_SLOW 1000
|
|
|
|
#define BLINK_DELAY_NORMAL 500
|
|
|
|
#define BLINK_DELAY_FAST 300
|
|
|
|
|
2020-08-26 23:35:13 +02:00
|
|
|
#define MCP_INT 2
|
|
|
|
|
2020-09-07 18:21:51 +02:00
|
|
|
#define COLOR_OFF ((struct color) {false, false})
|
|
|
|
#define COLOR_RED ((struct color) {true, false})
|
|
|
|
#define COLOR_GREEN ((struct color) {false, true})
|
|
|
|
#define COLOR_YELLOW ((struct color) {true, true})
|
2020-08-26 21:13:16 +02:00
|
|
|
|
2020-09-07 18:21:51 +02:00
|
|
|
namespace obus_module {
|
2020-08-26 23:35:13 +02:00
|
|
|
|
2020-08-26 21:13:16 +02:00
|
|
|
struct obus_can::module this_module;
|
|
|
|
uint8_t strike_count;
|
2020-08-27 05:30:22 +02:00
|
|
|
bool active;
|
2020-08-26 21:13:16 +02:00
|
|
|
|
2020-09-07 18:21:51 +02:00
|
|
|
// Current LED status
|
|
|
|
struct color { bool red; bool green; };
|
|
|
|
struct color led_color;
|
2020-09-09 18:30:44 +02:00
|
|
|
// Keeps track of whether the LED is currently lit, when a blink pattern is active
|
|
|
|
bool blink_led_lit = false;
|
2020-09-07 18:21:51 +02:00
|
|
|
int blink_delay = 0;
|
|
|
|
unsigned long blink_next_time = 0;
|
2020-09-09 18:30:44 +02:00
|
|
|
uint32_t led_reset_time;
|
2020-09-07 18:21:51 +02:00
|
|
|
|
|
|
|
|
2020-09-09 18:30:44 +02:00
|
|
|
void _setLed(struct color color) {
|
|
|
|
led_color = color;
|
|
|
|
blink_delay = 0;
|
|
|
|
led_reset_time = 0;
|
|
|
|
|
|
|
|
digitalWrite(RED_LED, color.red ? HIGH : LOW);
|
|
|
|
digitalWrite(GREEN_LED, color.green ? HIGH : LOW);
|
|
|
|
}
|
|
|
|
|
|
|
|
void _ledLoop() {
|
|
|
|
// Check if we need to turn the LED back off, e.g. to reset the strike blinker
|
|
|
|
if (led_reset_time && millis() > led_reset_time) {
|
2020-09-09 20:00:05 +02:00
|
|
|
if (active) {
|
|
|
|
_setLed(COLOR_YELLOW);
|
|
|
|
} else {
|
|
|
|
_setLed(COLOR_OFF);
|
|
|
|
}
|
2020-09-09 18:30:44 +02:00
|
|
|
led_reset_time = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update blink of status LED
|
2020-09-07 18:21:51 +02:00
|
|
|
if (blink_delay && millis() > blink_next_time) {
|
2020-09-09 18:30:44 +02:00
|
|
|
blink_led_lit = !blink_led_lit;
|
|
|
|
if (blink_led_lit) {
|
2020-09-07 18:21:51 +02:00
|
|
|
digitalWrite(RED_LED, led_color.red ? HIGH : LOW);
|
|
|
|
digitalWrite(GREEN_LED, led_color.green ? HIGH : LOW);
|
|
|
|
} else {
|
|
|
|
digitalWrite(RED_LED, false);
|
|
|
|
digitalWrite(GREEN_LED, false);
|
|
|
|
}
|
|
|
|
|
2020-09-08 00:08:13 +02:00
|
|
|
blink_next_time = millis() + blink_delay;
|
2020-09-07 18:21:51 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void _setLedBlink(struct color color, uint16_t delay) {
|
|
|
|
led_color = color;
|
2020-09-09 18:30:44 +02:00
|
|
|
blink_led_lit = false;
|
2020-09-07 18:21:51 +02:00
|
|
|
blink_delay = delay;
|
|
|
|
blink_next_time = millis();
|
2020-09-09 18:30:44 +02:00
|
|
|
led_reset_time = 0;
|
2020-09-07 18:21:51 +02:00
|
|
|
|
2020-09-09 18:30:44 +02:00
|
|
|
_ledLoop();
|
2020-09-07 18:21:51 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-09-09 22:00:59 +02:00
|
|
|
void _resetState() {
|
2020-08-26 21:13:16 +02:00
|
|
|
strike_count = 0;
|
2020-09-09 22:00:59 +02:00
|
|
|
active = false;
|
2020-09-07 18:21:51 +02:00
|
|
|
|
2020-09-09 22:00:59 +02:00
|
|
|
if (this_module.type == OBUS_TYPE_PUZZLE || this_module.type == OBUS_TYPE_NEEDY) {
|
2020-09-09 18:18:55 +02:00
|
|
|
pinMode(RED_LED, OUTPUT);
|
|
|
|
pinMode(GREEN_LED, OUTPUT);
|
2020-09-07 18:21:51 +02:00
|
|
|
|
2020-09-09 18:18:55 +02:00
|
|
|
_setLedBlink(COLOR_GREEN, BLINK_DELAY_SLOW);
|
|
|
|
}
|
2020-08-26 21:13:16 +02:00
|
|
|
}
|
|
|
|
|
2020-09-09 22:00:59 +02:00
|
|
|
void setup(uint8_t type, uint8_t id) {
|
|
|
|
this_module.type = type;
|
|
|
|
this_module.id = id;
|
|
|
|
|
|
|
|
obus_can::init();
|
|
|
|
|
|
|
|
_resetState();
|
|
|
|
}
|
|
|
|
|
2020-09-09 18:18:55 +02:00
|
|
|
bool loopPuzzle(obus_can::message* message, void (*callback_game_start)(), void (*callback_game_stop)()) {
|
2020-08-27 03:29:16 +02:00
|
|
|
// TODO this can be more efficient by only enabling error interrupts and
|
|
|
|
// reacting to the interrupt instead of checking if the flag is set in a loop
|
2020-08-27 05:30:22 +02:00
|
|
|
// We will need to fork our CAN library for this, because the needed functions
|
2020-08-27 03:29:16 +02:00
|
|
|
// are private
|
|
|
|
if (obus_can::is_error_condition()) {
|
2020-08-26 23:35:13 +02:00
|
|
|
bool blink = false;
|
|
|
|
while (true) {
|
|
|
|
digitalWrite(RED_LED, blink);
|
|
|
|
digitalWrite(GREEN_LED, blink);
|
|
|
|
blink = !blink;
|
2020-09-07 18:21:51 +02:00
|
|
|
delay(BLINK_DELAY_NORMAL);
|
2020-08-26 23:35:13 +02:00
|
|
|
}
|
|
|
|
}
|
2020-09-07 18:21:51 +02:00
|
|
|
|
|
|
|
bool interesting_message = false;
|
2020-08-27 04:02:10 +02:00
|
|
|
if (obus_can::receive(message)) {
|
2020-09-09 18:18:55 +02:00
|
|
|
if (message->from.type == OBUS_TYPE_CONTROLLER && message->from.id == 0) {
|
|
|
|
switch (message->msg_type) {
|
|
|
|
case OBUS_MSGTYPE_C_GAMESTART:
|
|
|
|
active = true;
|
2020-09-09 20:00:05 +02:00
|
|
|
_setLed(COLOR_YELLOW);
|
2020-09-09 18:18:55 +02:00
|
|
|
callback_game_start();
|
|
|
|
break;
|
|
|
|
case OBUS_MSGTYPE_C_HELLO:
|
2020-09-09 22:00:59 +02:00
|
|
|
_resetState();
|
2020-09-09 18:18:55 +02:00
|
|
|
obus_can::send_m_hello(this_module);
|
|
|
|
break;
|
|
|
|
case OBUS_MSGTYPE_C_SOLVED:
|
|
|
|
case OBUS_MSGTYPE_C_TIMEOUT:
|
|
|
|
case OBUS_MSGTYPE_C_STRIKEOUT:
|
|
|
|
active = false;
|
2020-09-09 22:00:59 +02:00
|
|
|
_setLed(COLOR_OFF);
|
2020-09-09 18:18:55 +02:00
|
|
|
callback_game_stop();
|
|
|
|
break;
|
|
|
|
case OBUS_MSGTYPE_C_ACK:
|
|
|
|
break;
|
|
|
|
case OBUS_MSGTYPE_C_STATE:
|
|
|
|
interesting_message = true;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
2020-08-27 03:29:16 +02:00
|
|
|
}
|
2020-08-26 23:35:13 +02:00
|
|
|
}
|
2020-09-07 18:21:51 +02:00
|
|
|
|
2020-09-09 18:30:44 +02:00
|
|
|
_ledLoop();
|
2020-09-07 18:21:51 +02:00
|
|
|
|
|
|
|
return interesting_message;
|
2020-08-27 05:30:22 +02:00
|
|
|
}
|
2020-08-26 21:13:16 +02:00
|
|
|
|
2020-09-09 18:18:55 +02:00
|
|
|
bool loopNeedy(obus_can::message* message, void (*callback_game_start)(), void (*callback_game_stop)()) {
|
2020-08-27 05:30:22 +02:00
|
|
|
// For now this is the same function
|
2020-09-09 18:18:55 +02:00
|
|
|
return loopPuzzle(message, callback_game_start, callback_game_stop);
|
|
|
|
}
|
|
|
|
|
2020-09-09 22:00:59 +02:00
|
|
|
bool loopInfo(obus_can::message* message, int (*info_generator)(uint8_t*)) {
|
2020-09-09 18:18:55 +02:00
|
|
|
bool interesting_message = false;
|
|
|
|
if (obus_can::receive(message)) {
|
|
|
|
if (message->from.type == OBUS_TYPE_CONTROLLER && message->from.id == 0) {
|
|
|
|
switch (message->msg_type) {
|
|
|
|
case OBUS_MSGTYPE_C_INFOSTART:
|
2020-09-09 22:00:59 +02:00
|
|
|
{
|
|
|
|
uint8_t info_message[OBUS_PAYLD_INFO_MAXLEN];
|
|
|
|
int len = info_generator(info_message);
|
|
|
|
obus_can::send_i_infomessage(this_module, info_message, len);
|
|
|
|
}
|
2020-09-09 18:18:55 +02:00
|
|
|
break;
|
|
|
|
case OBUS_MSGTYPE_C_STATE:
|
|
|
|
interesting_message = true;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return interesting_message;
|
2020-08-26 21:13:16 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void strike() {
|
2020-08-27 05:30:22 +02:00
|
|
|
if (!active) {
|
|
|
|
return;
|
|
|
|
}
|
2020-08-26 21:13:16 +02:00
|
|
|
strike_count++;
|
2020-09-09 18:30:44 +02:00
|
|
|
_setLedBlink(COLOR_RED, BLINK_DELAY_FAST);
|
|
|
|
led_reset_time = millis() + 2000;
|
2020-08-26 21:13:16 +02:00
|
|
|
obus_can::send_m_strike(this_module, strike_count);
|
|
|
|
}
|
|
|
|
|
|
|
|
void solve() {
|
2020-08-27 05:30:22 +02:00
|
|
|
if (!active) {
|
|
|
|
return;
|
|
|
|
}
|
2020-08-26 21:13:16 +02:00
|
|
|
obus_can::send_m_solved(this_module);
|
2020-08-27 05:30:22 +02:00
|
|
|
active = false;
|
2020-09-09 18:30:44 +02:00
|
|
|
_setLed(COLOR_GREEN);
|
2020-08-27 05:30:22 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
bool is_active() {
|
|
|
|
return active;
|
2020-08-26 21:13:16 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|