planet-wars/frontend/src/lib.rs

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extern crate serde;
#[macro_use]
extern crate serde_derive;
extern crate serde_json;
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extern crate octoon_math;
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use octoon_math::{Mat3, Vec3};
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mod utils;
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mod types;
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use std::collections::HashMap;
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use wasm_bindgen::prelude::*;
// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
// allocator.
#[cfg(feature = "wee_alloc")]
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
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#[derive(Debug, Clone)]
pub struct Circle {
r: f32,
x: f32,
y: f32,
a1: f32,
a2: f32,
distance: usize,
}
impl Circle {
pub fn new(p1: &types::Planet, p2: &types::Planet) -> Self {
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let x1 = p1.x;
let y1 = p1.y;
let x2 = p2.x;
let y2 = p2.y;
let q = ((x2-x1).powi(2) + (y2-y1).powi(2)).sqrt();
let x3 = (x1+x2)/2.0;
let y3 = (y1+y2)/2.0;
let r = q * 1.1;
let (x, y) = if true {
(
x3 + (r.powi(2)-(q/2.0).powi(2)).sqrt() * (y1-y2)/q,
y3 + (r.powi(2)-(q/2.0).powi(2)).sqrt() * (x2-x1)/q
)
} else {
(
x3 - (r.powi(2)-(q/2.0).powi(2)).sqrt() * (y1-y2)/q,
y3 - (r.powi(2)-(q/2.0).powi(2)).sqrt() * (x2-x1)/q
)
};
let a1 = (y - y1).atan2(x - x1);
let a2 = (y - y2).atan2(x - x2);
let distance = q.ceil() as usize + 1;
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Self {
r, x, y, a1, a2, distance
}
}
pub fn get_for_remaining(&self, remaining: usize) -> (Mat3<f32>, Mat3<f32>) {
(
self.get_remaining(remaining),
self.get_remaining((remaining + 1).min(self.distance - 1)),
)
}
fn get_remaining(&self, remaining: usize) -> Mat3<f32> {
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let alpha = (self.a1 * remaining as f32 + (self.distance - remaining) as f32 * self.a2) / self.distance as f32;
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let cos = alpha.cos();
let sin = alpha.sin();
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Mat3::new(
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0.3, 0.0, 0.0,
0.0, 0.4, 0.0,
-self.x + cos * self.r, -self.y + sin * self.r, 0.3,
) * Mat3::rotate_z(alpha)
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}
}
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// struct Line {
// x1: f32,
// y1: f32,
// x2: f32,
// y2: f32,
// a: f32,
// d: usize,
// }
// impl Line {
// pub fn new(p1: &types::Planet, p2: &types::Planet) -> Self {
// let dx = p1.x - p2.x;
// let dy = p1.y - p2.y;
// let a = dy.atan2(dx);
// // let a = (dy / dx).atan();
// let d = (dx * dx + dy * dy).sqrt().ceil() as usize + 1;
// Self {
// x1: p1.x,
// x2: p2.x,
// y1: p1.y,
// y2: p2.y,
// d, a,
// }
// }
// pub fn get_for_remaining(&self, remaining: usize) -> (Mat3<f32>, Mat3<f32>) {
// (
// self.get_remaining(remaining),
// self.get_remaining((remaining + 1).min(self.d - 1)),
// )
// }
// fn get_remaining(&self, remaining: usize) -> Mat3<f32> {
// let x = (self.x1 * remaining as f32 + (self.d - remaining) as f32 * self.x2) / self.d as f32;
// // let x = self.x1 + (remaining as f32 / self.d as f32) * (self.x2 - self.x1);
// let y = (self.y1 * remaining as f32 + (self.d - remaining) as f32 * self.y2) / self.d as f32;
// // let y = self.y1 + (remaining as f32 / self.d as f32) * (self.y2 - self.y1);
// Mat3::new(
// 0.3, 0.0, 0.0,
// 0.0, 0.3, 0.0,
// x, y, 0.3,
// ) * Mat3::rotate_z(self.a)
// }
// }
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#[wasm_bindgen]
pub struct Game {
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states: Vec<types::State>,
turn: usize,
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planet_map: HashMap<(String, String), Circle>,
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/* put extra shit here */
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view_box: Vec<f32>,
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planets: Vec<Vec3<f32>>,
ship_locations: Vec<[f32;9]>,
ship_colours: Vec<Vec3<f32>>,
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current_planet_colours: Vec<Vec3<f32>>,
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}
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#[wasm_bindgen]
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impl Game {
pub fn new(file: &str) -> Self {
utils::set_panic_hook();
// First line is fucked but we just filter out things that cannot parse
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let states: Vec<types::State> = file.split("\n").filter_map(|line|
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serde_json::from_str(line).ok()
).collect();
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let mut planet_map = HashMap::new();
// Iterator?
for p1 in states[0].planets.iter() {
for p2 in states[0].planets.iter() {
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planet_map.insert((p1.name.clone(), p2.name.clone()), Circle::new(&p1, &p2));
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}
}
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Self {
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planets: utils::get_planets(&states[0].planets, 2.0),
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view_box: utils::caclulate_viewbox(&states[0].planets),
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planet_map,
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turn: 0,
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states,
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ship_locations: Vec::new(),
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ship_colours: Vec::new(),
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current_planet_colours: Vec::new(),
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}
}
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pub fn get_viewbox(&self) -> *const f32 {
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self.view_box.as_ptr()
}
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pub fn get_planets(&self) -> *const Vec3<f32> {
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self.planets.as_ptr()
}
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pub fn get_planet_colors(&self) -> *const Vec3<f32> {
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self.current_planet_colours.as_ptr()
}
pub fn get_planet_count(&self) -> usize {
self.planets.len()
}
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pub fn turn_count(&self) -> usize {
self.states.len()
}
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pub fn update_turn(&mut self, turn: usize) -> usize {
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self.turn = turn.min(self.states.len() -1);
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self.update_planet_colours();
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self.update_ship_locations();
self.turn
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}
fn update_planet_colours(&mut self) {
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let mut new_vec = Vec::new();
let planets_now = self.states[self.turn].planets.iter();
let planets_later = self.states[(self.turn + 1).min(self.states.len() - 1)].planets.iter();
for (p1, p2) in planets_now.zip(planets_later) {
new_vec.push(
utils::COLORS[p1.owner.unwrap_or(0) as usize % utils::COLORS.len()].into()
);
new_vec.push(
utils::COLORS[p2.owner.unwrap_or(0) as usize % utils::COLORS.len()].into()
);
}
self.current_planet_colours = new_vec;
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}
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fn update_ship_locations(&mut self) {
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let mut new_vec = Vec::new();
for ship in self.states[self.turn].expeditions.iter() {
let (o1, o2) = self.planet_map.get(&(ship.origin.clone(), ship.destination.clone())).unwrap().get_for_remaining(ship.turns_remaining as usize);
new_vec.push(o1.to_array());
new_vec.push(o2.to_array());
}
self.ship_locations = new_vec;
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self.ship_colours = self.states[self.turn].expeditions.iter().map(|s| {
utils::COLORS[s.owner as usize % utils::COLORS.len()].into()
}).collect();
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}
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pub fn get_max_ships(&self) -> usize {
self.states.iter().map(|s| s.expeditions.len()).max().unwrap()
}
pub fn get_ship_count(&self) -> usize {
self.states[self.turn].expeditions.len()
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}
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pub fn get_ship_locations(&self) -> *const [f32;9] {
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self.ship_locations.as_ptr()
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}
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pub fn get_ship_colours(&self) -> *const Vec3<f32> {
self.ship_colours.as_ptr()
}
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}
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#[wasm_bindgen]
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extern {
fn alert(s: &str);
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}