mapcomplete/UI/Input/LocationInput.ts

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import { ReadonlyInputElement } from "./InputElement"
import Loc from "../../Models/Loc"
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import { Store, UIEventSource } from "../../Logic/UIEventSource"
import Minimap, { MinimapObj } from "../Base/Minimap"
import BaseLayer from "../../Models/BaseLayer"
import Combine from "../Base/Combine"
import Svg from "../../Svg"
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import { GeoOperations } from "../../Logic/GeoOperations"
import ShowDataMultiLayer from "../ShowDataLayer/ShowDataMultiLayer"
import StaticFeatureSource from "../../Logic/FeatureSource/Sources/StaticFeatureSource"
import LayerConfig from "../../Models/ThemeConfig/LayerConfig"
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import { BBox } from "../../Logic/BBox"
import { FixedUiElement } from "../Base/FixedUiElement"
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import ShowDataLayer from "../ShowDataLayer/ShowDataLayer"
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import BaseUIElement from "../BaseUIElement"
import Toggle from "./Toggle"
import matchpoint from "../../assets/layers/matchpoint/matchpoint.json"
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import LayoutConfig from "../../Models/ThemeConfig/LayoutConfig"
import FilteredLayer from "../../Models/FilteredLayer"
import { ElementStorage } from "../../Logic/ElementStorage"
import AvailableBaseLayers from "../../Logic/Actors/AvailableBaseLayers"
import { RelationId, WayId } from "../../Models/OsmFeature"
import { Feature, LineString, Polygon } from "geojson"
import { OsmObject, OsmWay } from "../../Logic/Osm/OsmObject"
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export default class LocationInput
extends BaseUIElement
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implements ReadonlyInputElement<Loc>, MinimapObj
{
private static readonly matchLayer = new LayerConfig(
matchpoint,
"LocationInput.matchpoint",
true
)
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public readonly snappedOnto: UIEventSource<Feature & { properties: { id: WayId } }> =
new UIEventSource(undefined)
public readonly _matching_layer: LayerConfig
public readonly leafletMap: UIEventSource<any>
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public readonly bounds
public readonly location
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private readonly _centerLocation: UIEventSource<Loc>
private readonly mapBackground: UIEventSource<BaseLayer>
/**
* The features to which the input should be snapped
* @private
*/
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private readonly _snapTo: Store<
(Feature<LineString | Polygon> & { properties: { id: WayId } })[]
>
/**
* The features to which the input should be snapped without cleanup of relations and memberships
* Used for rendering
* @private
*/
private readonly _snapToRaw: Store<Feature[]>
private readonly _value: Store<Loc>
private readonly _snappedPoint: Store<any>
private readonly _maxSnapDistance: number
private readonly _snappedPointTags: any
private readonly _bounds: UIEventSource<BBox>
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private readonly map: BaseUIElement & MinimapObj
private readonly clickLocation: UIEventSource<Loc>
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private readonly _minZoom: number
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private readonly _state: {
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readonly filteredLayers: Store<FilteredLayer[]>
readonly backgroundLayer: UIEventSource<BaseLayer>
readonly layoutToUse: LayoutConfig
readonly selectedElement: UIEventSource<any>
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readonly allElements: ElementStorage
}
/**
* Given a list of geojson-features, will prepare these features to be snappable:
* - points are removed
* - LineStrings are passed as-is
* - Multipolygons are decomposed into their member ways by downloading them
*
* @private
*/
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private static async prepareSnapOnto(
features: Feature[]
): Promise<(Feature<LineString | Polygon> & { properties: { id: WayId } })[]> {
const linesAndPolygon: Feature<LineString | Polygon>[] = <any>(
features.filter((f) => f.geometry.type !== "Point")
)
// Clean the features: multipolygons are split into their it's members
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const linestrings: (Feature<LineString | Polygon> & { properties: { id: WayId } })[] = []
for (const feature of linesAndPolygon) {
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if (feature.properties.id.startsWith("way")) {
// A normal way - we continue
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linestrings.push(<any>feature)
continue
}
// We have a multipolygon, thus: a relation
// Download the members
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const relation = await OsmObject.DownloadObjectAsync(
<RelationId>feature.properties.id,
60 * 60
)
const members: OsmWay[] = await Promise.all(
relation.members
.filter((m) => m.type === "way")
.map((m) => OsmObject.DownloadObjectAsync(<WayId>("way/" + m.ref), 60 * 60))
)
linestrings.push(...members.map((m) => m.asGeoJson()))
}
return linestrings
}
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constructor(options?: {
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minZoom?: number
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mapBackground?: UIEventSource<BaseLayer>
snapTo?: UIEventSource<Feature[]>
renderLayerForSnappedPoint?: LayerConfig
maxSnapDistance?: number
snappedPointTags?: any
requiresSnapping?: boolean
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centerLocation?: UIEventSource<Loc>
bounds?: UIEventSource<BBox>
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state?: {
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readonly filteredLayers: Store<FilteredLayer[]>
readonly backgroundLayer: UIEventSource<BaseLayer>
readonly layoutToUse: LayoutConfig
readonly selectedElement: UIEventSource<any>
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readonly allElements: ElementStorage
}
}) {
super()
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this._snapToRaw = options?.snapTo?.map((feats) =>
feats.filter((f) => f.feature.geometry.type !== "Point")
)
this._snapTo = options?.snapTo
?.bind((features) =>
UIEventSource.FromPromise(
LocationInput.prepareSnapOnto(features.map((f) => f.feature))
)
)
?.map((f) => f ?? [])
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this._maxSnapDistance = options?.maxSnapDistance
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this._centerLocation =
options?.centerLocation ??
new UIEventSource<Loc>({
lat: 0,
lon: 0,
zoom: 0,
})
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this._snappedPointTags = options?.snappedPointTags
this._bounds = options?.bounds
this._minZoom = options?.minZoom
this._state = options?.state
const self = this
if (this._snapTo === undefined) {
this._value = this._centerLocation
} else {
this._matching_layer = options?.renderLayerForSnappedPoint ?? LocationInput.matchLayer
// Calculate the location of the point based by snapping it onto a way
// As a side-effect, the actual snapped-onto way (if any) is saved into 'snappedOnto'
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this._snappedPoint = this._centerLocation.map(
(loc) => {
if (loc === undefined) {
return undefined
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}
// We reproject the location onto every 'snap-to-feature' and select the closest
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let min = undefined
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let matchedWay: Feature<LineString | Polygon> & { properties: { id: WayId } } =
undefined
for (const feature of self._snapTo.data ?? []) {
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try {
const nearestPointOnLine = GeoOperations.nearestPoint(feature, [
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loc.lon,
loc.lat,
])
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if (min === undefined) {
min = nearestPointOnLine
matchedWay = feature
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continue
}
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if (min.properties.dist > nearestPointOnLine.properties.dist) {
min = nearestPointOnLine
matchedWay = feature
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}
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} catch (e) {
console.log(
"Snapping to a nearest point failed for ",
feature,
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"due to ",
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e
)
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}
}
if (min === undefined || min.properties.dist * 1000 > self._maxSnapDistance) {
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if (options?.requiresSnapping) {
return undefined
} else {
// No match found - the original coordinates are returned as is
return {
type: "Feature",
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properties: options?.snappedPointTags ?? min.properties,
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geometry: { type: "Point", coordinates: [loc.lon, loc.lat] },
}
}
}
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min.properties = options?.snappedPointTags ?? min.properties
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self.snappedOnto.setData(<any>matchedWay)
return min
},
[this._snapTo]
)
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this._value = this._snappedPoint.map((f) => {
const [lon, lat] = f.geometry.coordinates
return {
lon: lon,
lat: lat,
zoom: undefined,
}
})
}
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this.mapBackground =
options?.mapBackground ??
this._state?.backgroundLayer ??
new UIEventSource<BaseLayer>(AvailableBaseLayers.osmCarto)
this.SetClass("block h-full")
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this.clickLocation = new UIEventSource<Loc>(undefined)
this.map = Minimap.createMiniMap({
location: this._centerLocation,
background: this.mapBackground,
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attribution: this.mapBackground !== this._state?.backgroundLayer,
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lastClickLocation: this.clickLocation,
bounds: this._bounds,
addLayerControl: true,
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})
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this.leafletMap = this.map.leafletMap
this.location = this.map.location
}
GetValue(): Store<Loc> {
return this._value
}
IsValid(t: Loc): boolean {
return t !== undefined
}
installBounds(factor: number | BBox, showRange?: boolean): void {
this.map.installBounds(factor, showRange)
}
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protected InnerConstructElement(): HTMLElement {
try {
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const self = this
const hasMoved = new UIEventSource(false)
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const startLocation = { ...this._centerLocation.data }
this._centerLocation.addCallbackD((newLocation) => {
const f = 100000
const diff =
Math.abs(newLocation.lon * f - startLocation.lon * f) +
Math.abs(newLocation.lat * f - startLocation.lat * f)
if (diff < 1) {
return
}
hasMoved.setData(true)
return true
})
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this.clickLocation.addCallbackAndRunD((location) =>
this._centerLocation.setData(location)
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)
if (this._snapToRaw !== undefined) {
// Show the lines to snap to
new ShowDataMultiLayer({
features: new StaticFeatureSource(this._snapToRaw),
zoomToFeatures: false,
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leafletMap: this.map.leafletMap,
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layers: this._state.filteredLayers,
})
// Show the central point
const matchPoint = this._snappedPoint.map((loc) => {
if (loc === undefined) {
return []
}
return [loc]
})
// The 'matchlayer' is the layer which shows the target location
new ShowDataLayer({
features: new StaticFeatureSource(matchPoint),
zoomToFeatures: false,
leafletMap: this.map.leafletMap,
layerToShow: this._matching_layer,
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state: this._state,
selectedElement: this._state.selectedElement,
})
}
this.mapBackground.map(
(layer) => {
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const leaflet = this.map.leafletMap.data
if (leaflet === undefined || layer === undefined) {
return
}
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leaflet.setMaxZoom(layer.max_zoom)
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leaflet.setMinZoom(self._minZoom ?? layer.max_zoom - 2)
leaflet.setZoom(layer.max_zoom - 1)
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},
[this.map.leafletMap]
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)
const animatedHand = Svg.hand_ui()
.SetStyle("width: 2rem; height: unset;")
.SetClass("hand-drag-animation block pointer-events-none")
return new Combine([
new Combine([
Svg.move_arrows_ui()
.SetClass("block relative pointer-events-none")
.SetStyle("left: -2.5rem; top: -2.5rem; width: 5rem; height: 5rem"),
])
.SetClass("block w-0 h-0 z-10 relative")
.SetStyle(
"background: rgba(255, 128, 128, 0.21); left: 50%; top: 50%; opacity: 0.5"
),
new Toggle(undefined, animatedHand, hasMoved)
.SetClass("block w-0 h-0 z-10 relative")
.SetStyle("left: calc(50% + 3rem); top: calc(50% + 2rem); opacity: 0.7"),
this.map.SetClass("z-0 relative block w-full h-full bg-gray-100"),
]).ConstructElement()
} catch (e) {
console.error("Could not generate LocationInputElement:", e)
return new FixedUiElement("Constructing a locationInput failed due to" + e)
.SetClass("alert")
.ConstructElement()
}
}
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TakeScreenshot(format: "image"): Promise<string>
TakeScreenshot(format: "blob"): Promise<Blob>
TakeScreenshot(format: "image" | "blob"): Promise<string | Blob>
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TakeScreenshot(format: "image" | "blob"): Promise<string | Blob> {
return this.map.TakeScreenshot(format)
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}
}