planetwars.dev/planetwars-server/src/routes/demo.rs

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use crate::db;
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use crate::db::matches::{MatchPlayerData, MatchState};
use crate::modules::bots::save_code_bundle;
use crate::util::gen_alphanumeric;
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use crate::{ConnectionPool, BOTS_DIR, MAPS_DIR, MATCHES_DIR};
use axum::extract::Extension;
use axum::Json;
use hyper::StatusCode;
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use planetwars_matchrunner::BotSpec;
use planetwars_matchrunner::{docker_runner::DockerBotSpec, run_match, MatchConfig, MatchPlayer};
use serde::{Deserialize, Serialize};
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use std::path::PathBuf;
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use super::matches::ApiMatch;
const PYTHON_IMAGE: &'static str = "python:3.10-slim-buster";
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const OPPONENT_NAME: &'static str = "simplebot";
#[derive(Serialize, Deserialize, Debug)]
pub struct SubmitBotParams {
pub code: String,
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// TODO: would it be better to pass an ID here?
pub opponent_name: Option<String>,
}
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#[derive(Serialize, Deserialize)]
pub struct SubmitBotResponse {
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#[serde(rename = "match")]
pub match_data: ApiMatch,
}
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fn code_bundle_to_botspec(code_bundle: &db::bots::CodeBundle) -> Box<dyn BotSpec> {
let bundle_path = PathBuf::from(BOTS_DIR).join(&code_bundle.path);
Box::new(DockerBotSpec {
code_path: bundle_path,
image: PYTHON_IMAGE.to_string(),
argv: vec!["python".to_string(), "bot.py".to_string()],
})
}
/// submit python code for a bot, which will face off
/// with a demo bot. Return a played match.
pub async fn submit_bot(
Json(params): Json<SubmitBotParams>,
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Extension(pool): Extension<ConnectionPool>,
) -> Result<Json<SubmitBotResponse>, StatusCode> {
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let conn = pool.get().await.expect("could not get database connection");
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let opponent_name = params
.opponent_name
.unwrap_or_else(|| OPPONENT_NAME.to_string());
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let opponent =
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db::bots::find_bot_by_name(&opponent_name, &conn).map_err(|_| StatusCode::BAD_REQUEST)?;
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let opponent_code_bundle =
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db::bots::active_code_bundle(opponent.id, &conn).map_err(|_| StatusCode::BAD_REQUEST)?;
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let player_code_bundle = save_code_bundle(&params.code, None, &conn)
// TODO: can we recover from this?
.expect("could not save bot code");
let log_file_name = format!("{}.log", gen_alphanumeric(16));
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// play the match
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let match_config = MatchConfig {
map_path: PathBuf::from(MAPS_DIR).join("hex.json"),
map_name: "hex".to_string(),
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log_path: PathBuf::from(MATCHES_DIR).join(&log_file_name),
players: vec![
MatchPlayer {
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name: "player".to_string(),
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bot_spec: code_bundle_to_botspec(&player_code_bundle),
},
MatchPlayer {
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name: OPPONENT_NAME.to_string(),
bot_spec: code_bundle_to_botspec(&opponent_code_bundle),
},
],
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};
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// store match in database
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let new_match_data = db::matches::NewMatch {
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state: MatchState::Playing,
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log_path: &log_file_name,
};
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let new_match_players = [
MatchPlayerData {
code_bundle_id: player_code_bundle.id,
},
MatchPlayerData {
code_bundle_id: opponent_code_bundle.id,
},
];
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// TODO: set match players
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let match_data = db::matches::create_match(&new_match_data, &new_match_players, &conn)
.expect("failed to create match");
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tokio::spawn(run_match_task(
match_data.base.id,
match_config,
pool.clone(),
));
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let api_match = super::matches::match_data_to_api(match_data);
Ok(Json(SubmitBotResponse {
match_data: api_match,
}))
}
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async fn run_match_task(match_id: i32, match_config: MatchConfig, connection_pool: ConnectionPool) {
run_match(match_config).await;
let conn = connection_pool
.get()
.await
.expect("could not get database connection");
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db::matches::set_match_state(match_id, MatchState::Finished, &conn)
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.expect("failed to update match state");
}