more elaborate game rules
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<div class="game-rules">
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<p>
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Every turn, your bot will receive a json-encoded line on stdin, representing the current game
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state.
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</p>
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<div class="container">
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<div class="game-rules">
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<h3>Welcome to planetwars!</h3>
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Example game state:
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<pre>{`
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<p>
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Planetwars is a game of galactic conquest for busy people. Your goal is to program a bot that
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will conquer the galaxy for you, while you take care of more important stuff.
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</p>
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<p>
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In every game turn, your bot will receive a json-encoded line on stdin, describing the current
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state of the game. Each state will hold a set of planets, and a set of spaceship fleets
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traveling between the planets (<em>expeditions</em>).
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</p>
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<p>Example game state:</p>
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<pre>{`
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{
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"planets": [
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{
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"ship_count": 2,
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"x": -2.0,
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"y": 0.0,
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"owner": 1,
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"name": "your planet"
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"ship_count": 2,
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"x": -2.0,
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"y": 0.0,
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"owner": 1,
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"name": "your planet"
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},
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{
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"ship_count": 4,
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"x": 2.0,
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"y": 0.0,
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"owner": 2,
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"name": "enemy planet"
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"ship_count": 4,
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"x": 2.0,
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"y": 0.0,
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"owner": 2,
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"name": "enemy planet"
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},
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{
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"ship_count": 2,
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"x": 0.0,
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"y": 2.0,
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"owner": null,
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"name": "neutral planet"
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}
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],
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"expeditions": [
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{
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@ -36,13 +50,20 @@
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}
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`}</pre>
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<p>
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Every turn, you may send out expeditions to conquer other planets. You can do this by writing a
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json-encoded line to stdout:
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</p>
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<p>
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The <code>owner</code> field holds a player number when the planet is held by a player, and is
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<code>null</code> otherwise. Your bot is always referred to as player 1.<br />
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Each turn, every player-owned planet will gain one additional ship. <br />
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Planets will never move during the game.
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</p>
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Example command:
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<pre>{`
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<p>
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Every turn, you may send out expeditions to conquer other planets. You can do this by writing
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a json-encoded line to stdout:
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</p>
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<p>Example command:</p>
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<pre>{`
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{
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"moves": [
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{
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@ -54,16 +75,40 @@
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}
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`}
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</pre>
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<p>
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All players send out their commands simultaneously, so there is no turn order. You may send as
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many commands as you please.
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</p>
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The amount of turns an expedition will travel is equal to the ceiled euclidean distance between
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its origin and target planet.
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<p>
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The amount of turns an expedition will travel is equal to the ceiled euclidean distance
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between its origin and target planet.
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</p>
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<p>
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Ships will only battle on planets. Combat resolution is simple: every ship destroys one enemy
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ship, last man standing gets to keep the planet.
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</p>
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<p>
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Head over to the editor view to get started - a working example is provided. <br />
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Feel free to just hit the play button to see how it works!
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</p>
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</div>
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</div>
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<style lang="scss">
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.game-rules {
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padding: 15px;
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.container {
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overflow-y: scroll;
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height: 100%;
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box-sizing: border-box;
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}
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.game-rules {
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padding: 15px 30px;
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max-width: 800px;
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}
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.game-rules p {
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padding-top: 1.5em;
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}
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</style>
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