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3ef58d1233
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Fix controller
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2020-09-08 00:09:10 +02:00 |
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931f351e0a
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Fix controller module count on display
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2020-09-08 00:09:10 +02:00 |
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ad4dd577d8
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Resend hello, print number of modules
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2020-09-08 00:09:10 +02:00 |
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d0fff1df07
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Restart discovery round if no puzzles are found
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2020-08-31 12:48:27 +02:00 |
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12cc4e5b3b
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Make controller use display
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2020-08-31 12:43:55 +02:00 |
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c226cc8513
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Fix reorganization
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2020-08-26 21:13:43 +02:00 |
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589a0f691d
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Library-ish layout
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2020-08-20 21:51:33 +02:00 |
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9dc7c399f2
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Update library and stuff
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2020-08-20 21:13:19 +02:00 |
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341ff1bb1e
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Finish an obuscan abstraction
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2020-08-20 17:47:32 +02:00 |
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71df9f71b9
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Correct module ID handling: ID only unique per type
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2020-08-18 18:01:14 +02:00 |
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ea1d0900cb
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Extract defs to shared.hpp, eliminate game_running
STATE_GAME already signals that the game is running
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2020-08-18 17:15:46 +02:00 |
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5bd8e841fb
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Fix indentation
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2020-08-18 16:18:08 +02:00 |
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Timo De Waele
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563a019d33
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enhancements
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2020-08-10 23:49:49 +02:00 |
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Timo De Waele
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7b11b55367
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Not yet tested controller implementation
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2020-08-10 23:26:45 +02:00 |
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Timo De Waele
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ac42987c38
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Checkpoint before bitvectoring
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2020-08-10 22:40:04 +02:00 |
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Timo De Waele
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95992303ac
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Implemented discovery round
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2020-08-10 21:23:09 +02:00 |
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Timo De Waele
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91bececb39
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Implementing hello handshake
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2020-08-10 20:46:41 +02:00 |
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Timo De Waele
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245f2c80ae
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Started implementing controller state machine
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2020-08-10 19:40:39 +02:00 |
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f1ca1097ae
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Start controller code
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2020-08-10 18:02:17 +02:00 |
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